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The gaming industry is quickly becoming a major component of the modern economy. According to a , Games generated $91 billion worldwide in 2016. And that number is only moving upwards.
The mobile game segment was the largest at $41 billion (up 18 percent), followed by $26 billion for retail games and $19 billion for free-to-play online games. New categories such as virtual reality, esports, and gaming video content were small in size, but they are growing fast and holding promise for 2017, said.
At a high level, technology is enabling game creators and publishers to interact with and provide for users at level more intimate than the industry had ever thought possible. We are getting closer and closer to a world, where developers have the resources they need to directly build their ideas, just as they see them in their heads. We are no longer limited by our tools, but rather by our own imaginations. Though the industry is constantly evolving, there are a few key themes that keep popping up as trending parts of the future gaming world.
And as the technology improves, and gaming rigs/consoles become cheaper, we can only expect to see more players building in this space. Companies like and are two of the leaders in this industry today, accelerating a virtual future perhaps faster than many expect. While there are many unanswered questions for the future of virtual reality…one thing is certain: the technology, if not already, will be ready for the masses sometime soon. The troubling question will be how long it will take for society to accept it?
In its latest report, market researcher thinks eSports at large will make $696 million in revenue in 2017, with its total audience — be it hardcore fans or those who just watch the bigger game championships — reaching 385 million. By 2020, Newzoo projects, those will reach $1.48 billion and 589 million, respectively. (That revenue figure doesn’t include money made from eSports-related gambling, either.) —And with the rise in e-sports, has come a massive opportunity for streaming and televising live video gameplay.
Whether it’s to watch gaming tournaments, tutorials or trailers, 665M people around the world tune in to sites like Twitch and YouTube for content about their favorite games. —There are a lot of unanswered questions in streaming.