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Grand Theft Auto: The Trilogy Definitive Edition came out recently, and it was anything but well-received. Grand Theft Auto III, Vice City, and San Andreas are riddled with bugs while being highly scrutinized for odd omissions and design decisions that developer Grove Street Games (operating under Rockstar Games) believed would be best. While only time will tell if the development studios behind these games will iron out the bugs, many of the worst aspects of the GTA trilogy were deliberate, and many gamers do not believe these changes are in the spirit of the original game.
Kicking off our Grand Theft Auto mods list is the crucial ALL Radio Songs Restored mod. The removal of so many licensed songs that gave life to the worlds in Grand Theft Auto is a huge shame. GTA games are known for their killer soundtracks that stay ingrained in our minds many hours after turning off the game. This mod restores all the missing songs in San Andreas so we can sing along to Hold The Line and keep cruising around Los Santos to Nuthin But A ‘G’ Thang.
Strangely, every character in the remastered trilogy has taken on a very cartoonish look, which many fans find is a choice that betrays the original games' semi-realistic art style. While some gamers might not mind it, and some may even enjoy it, there is room for improvement in these character models, especially if you’re playing on a 4K screen.
Sound is more important than you think. There is a stark contrast between the crisp, high-quality visuals in the GTA Trilogy Definitive Edition and the compressed audio retained from the original editions. We are no longer bound by the limitations of the PS2, meaning that audio compression is unnecessary. As a bonus, the modding team behind the uncompressed sounds is restoring the cut songs from the radio stations!
Rather than use each game's original menu sounds, Grand Theft Auto: The Trilogy Definitive Edition uses only the menu sounds from Grand Theft Auto: San Andreas. Personally, this is one of my least favorite changes from the original games. It feels like a shortcut that developer Grove Street Games took, which strips some of the character and individuality from GTA III and Vice City.
When it comes to Grand Theft Auto mods, this is one you really can’t afford to skip. The original San Andreas was a tremendous technical achievement on PS2 thanks to its open-world that is twice as big as GTA III and Vice City combined. Rockstar's clever use of fog throughout the world created an immense sense of scale while also hiding how the PS2 was at its limit due to having to render such a massive world.
The rain effects might be the most egregious issue out of everything terrible in GTA Trilogy Definitive Edition. You really cannot see anything while it rains, and if you fly downwards in a plane at just the right angle, the rain stops altogether. It looks so awful that Rockstar should warn about the rain effects potentially causing eye strain. Maybe even eye-bleed!