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Whilst it is the iPhone (with its billion users) that makes up almost half of Apple's numbers, it is Apple's Services and Wearables businesses that are expected to drive top-line growth going forward and ring the $4 trillion bell. Increasingly, Apple's strategy is to (a) get you to pay regularly every month in ever-increasing amounts (instead of the one-off transactions from buying a new iPhone, iPad or Mac computer) and (b) grab more of your time and attention.
Strong adoption of Apple Pay () and the growing subscriber base for Apple One, Fitness+, Music, and TV are key growth indicators for Apple's Services revenues that now represent over a fifth of Apple's income.
Apple's Wearables business includes the number 1 selling watch in the world and the number 1 selling wireless speakers. There are now and in 2020, the Apple Watch outsold the entire Swiss watchmaking industry that has been around since the late 1600s (the Apple Watch was launched in 2015!).
The new AirPod3 focuses on spatial audio and technology to recreate a natural sound in the user's ear. Apple has already submitted a patent to in its AirPods case (so that users don't need to carry their phone with them when they're out running). The Independent reported that Apple is working on various features for AirPods to "read your body temperature, improve your hearing, and oversee your posture.
Apple CEO Tim Cook has made no secret of the fact that he sees Apple's future in Augmented Reality, not Virtual. As far back as 2016, Tim Cook has been saying that he sees AR as being bigger and more important technology than VR.
The details of the Apple headset are closely guarded but the word on the street suggests that it would start with an impressive 8K resolution per eye. It would also be loaded with sensors, with more than a dozen “inside out” cameras to track movement. The headset is also anticipated to be lightweight, have 15 optical modules and two main processors, come equipped with Wi-Fi connectivity. The AR features will include eye-tracking, a see-through mode, object tracking, and hand gesture controls. And remember, it's an Apple, which means it'll be priced high. Nobody knows, but the going rate by the commentators lean towards a ballpark price of around $3k.
As I said, Cook sees the future in AR. The ability to overlay useful information onto the lens of a normal-looking pair of glasses that are not the size of a house brick. Instead, Apple would use transparent lenses to allow the user to see the real world with their own eyes (which is not the VR experience). The display would be shown via a small projector or through transparent pixels on the lens itself.
Theoretically, the user will see information like Apple Maps' directions or incoming iMessages. Apple's wearable is expected to utilize a slim design encased in plastic with no cameras.
This last point is key. Readers of the will remember the recent launch of the MetaFacebook Ray-Bans that included an in-built camera on the front of them. It wasn't long before MetaFacebook learned that 'inconspicuous cameras' and 'invasion of privacy' are joined at the hip.
Instead, Apple (allegedly) will use LiDAR sensors to enable environment and hand tracking.
Interestingly, in a recent patent filing, Apple was given the go-ahead for smart glasses that could adjust its lenses to correct the wearer's vision. The company proposes to use a stack of lenses for each eye that can be precisely adjusted to control how much light passes through. An eye-tracking system could be used to provide more advanced adjustment to the user's vision. Whether Apple Glasses could replace prescription glasses is not clear, but it is entirely possible that they could adjust to become standard reading glasses, like those that are bought off the shelf.