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Software Engineering != Computer Science
Software engineering is the process of analyzing user needs and designing, constructing, and testing end user applications that will satisfy these needs through the use of software programming languages
Computer Science is the science that deals with the theory and methods of processing information in digital computers, the design of computer hardware and software, and the applications of computers.
Computer scientists are not necessarily software engineers, and unfortunately, many software engineers also don't necessarily know much about computer science. Software engineers focus on building products, and writing maintainable code and architecture. The fundamentals that software engineering is built upon forms computer science. If understanding more about CompSci, then we can be much better engineers.
Front-end development has really come into the limelight over the last decade, with frameworks like React, Angular, and Vue.js championing that movement. Server-rendered template pages previously provided a lot of functionality (PHP, Django, Rails) that now exists as a decoupled front-end bundle.
This is fantastic news for a couple of reasons. Firstly, I'm of the mindset that this decoupling is a good architectural decision. Then finally, it means that front-end developers take on more responsibility, which allows them to become better engineers and earn more monies.
Years ago, when front-end work was more HTML and CSS and less Javascript, front-end development was less development and more design. For that reason, to work on the front-end developers didn't need as much of a background in computing as they did in design.
Nowadays, front end developers need to have strong logic and programming skills not only because they will be required to handle more logic in the browser, but because there is a high chance they will be asked to do server work in Node.
Big-O deals with time complexity. In other words, how to keep programs fast. By learning about algorithm speed, we understand how to sort data for display, utilize databases for better performance, make applications more responsive, and so much more!
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INTRODUCTION TO ARM ASSEMBLY BASICS
Threading
In most programs we write, there is a simple flow of logic, everything happens sequentially. If we are writing code that runs in the browser, then most code is fired based on events, but the fact remains that two instructions are never ran at the exact same time.Threading is the practice of utilizing multiple processors, or processor cores, to do computations at the same time. It is a powerful but dangerous art. Threading allows us to speed up our programs by using the computer's architecture to our advantage. However, can introduce bugs like deadlocks or race conditions. Writing a toy program in Go and making use of virtual threads, called goroutines, is a great way to get your feet wet with threading.Goroutines:
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