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Engine swaps:
The stock engine will usually do the trick, however, changing your engine is necessary if you want to move into a higher PI class or you need more power and have the PI to spare. Engine swaps can also decrease PI, meaning you have the option to drop some cars into a PI class below its stock.Drivetrain:
Drivetrain swaps allow you to change which wheels get power from the engine. Typically, a RWD car will get the option to switch to AWD, a FWD car will typically get the option to swap to AWD or RWD and AWD will always get the option to switch to either RWD or FWD.Most of the time it’s best to leave the cars with their stock drivetrain, but you’ll find out what manufacturers might need to be changed with trial and error. For example, Mercedes-AMG vehicles are mainly RWD, however, they can slide a lot, so it could be worth changing the drivetrain to an AWD.Aspiration:
It’s always best to try to meet your power goals with natural aspiration, however, if you’re still lacking power and have the PI to spare then you should consider it.Body Kits:
Body kits are available on some cars, they increase the track width of the car in turn increasing the handling, you can install this if you’d like, but keep in mind you probably won’t be able to install a front aero upgrade.Front aero:
Front aero is important for higher class cars (A class and up), you could test the car without it first and if you’re struggling for grip or having some corner entry understeer you might need to add it on. Alternatively, you can add it from the start, the choice is up to you.Rear aero:
Sometimes rear wings can lower your PI, if it does, add it on, you’ll get some added aero and you’ll be able to free up some extra PI to spend elsewhere. Like the front aero upgrade, rear wings are very good for higher class cars and help with grip while driving at a high speed. The rear wing also helps with rear grip when getting the power down on corner exit so it’s definitely something to consider adding on.Additional note on aero:
Sometimes you’ll have multiple options when adding on a rear wing but be careful because some are non-adjustable upgrades. Additionally, there are more non-adjustable add-ons such as side skirts, rear bumpers etc. sometimes these will decrease your PI, giving you the option to put an additional upgrade elsewhere.Tire compounds:
There are four types of tire compounds for road races, these being: street, sport, semi-slick and slick. Sometimes you won’t see all the options because the car’s stock tires might be better than one or two of the possible upgrades. For an AWD car, the stock tires work quite well but go for one above the stock if you want to upgrade. For RWD and FWD cars it’s advisable that you go for the tire compound one above the stock to give yourself some extra grip. Additionally, slick tires aren’t really worth it when racing online but are the best choice if you want to take the car into rivals.Front tire width:
Widening your front tire width is very beneficial and will increase grip through corners, it’s a good idea to add this on if you’re struggling with some understeer, however, this can be very costly and might take a chunk out of your budget.Rear tire width:
Usually increasing the rear tire width will increase your PI but on some occasions it’s a free upgrade or may even decrease your PI, in that case add it on for some more grip. On a RWD car, it’s worth adding this on as it will drastically improve rear grip.Rims:
Rims will either be heavier, lighter or the same weight as the stock rims. Heavier rims will drop your PI, lighter will increase it and rims with the same weight are basically a free rim swap. These can be utilised at the end of your build to reach your final PI.Rim size:
Larger rims are normally a cheap upgrade and will make the car feel more responsive.Rim spacing:
Another cheap way to increase handling and grip, on RWD it might help to leave front spacing alone and maximise the space on the rear, which will increase the rear grip and stability.Clutch:
If you’re using manual without clutch or automatic settings this can be useful. Additionally, its useful in older cars where you need to decrease the time between shifts.Transmission:
Putting in a sport transmission allows you to adjust the final drive while tuning, however, if you want extra gears or want to tweak individual gears add on a race transmission.Driveline:
This allows you to drop some weight off the car while costing minimal PI. It’s another upgrade that can be used towards the end of your build when you’re trying to get your final PI.Differentials:
A differential gives added power to the cars outside tire when cornering to maintain grip through the corner. Adding one on here will give you the option to adjust your differential settings when tuning which are pretty important. The sport differential is almost worthless so in this case go for the race differential as we’re building a track car.Brakes:
It’s always best to take the race brakes when building a car, it’s costly and will take a chunk out of your PI budget but you’ll unlock brake tuning and get better braking performance.Suspension:
Race suspension is the best here too, it’ll give a massive boost to handling and also unlocks tuning for springs, dampers, and alignment.Anti-roll bars:
These are also known as ARBs, they normally don’t cost anything, but on some occasions can cost a couple PI. They also unlock the ability to tune ARBs which is very important.Roll cages:
This can normally be kept stock; you shouldn’t add a full roll cage unless it’s absolutely necessary as it adds a lot of weight and the handling benefits aren’t that noticeable. If you want to add a roll cage, the general rule is, put on one level of upgrade for each PI class you move through.Weight reduction:
This is very expensive to add on and forces you to make a major decision. Do you want more power or less weight? For this game it’s always best to min/max your decision as adding a little power and dropping a little weight won’t really reward you. If you decide to have minimal weight and have the budget to do it, drop the weight as much as possible or skip this part and just build up the car’s power instead. Keep in mind, power is normally best for online racing.Engine:
If you have everything you want from the other upgrade options and have PI to spare, this is where you can use it. Since the engine is a large section, it’ll broken down with first things to upgrade down to the last.· Intake and exhaust are extremely valuable, they’re cheap and give a nice little boost to your car’s power.· Oil and cooling are solid upgrades, they’re cheap because they add weight but also add some decent power. Additionally, you could add an intercooler if you have a supercharger or turbo in the car.· If the car is supercharged then upgrade it now if you have the budget, however, it’s best to leave turbo upgrades till last.· Fuel system, ignition and compression are also very good, and you should add these if you have the budget.· Displacement is one of those things that doesn’t do much and can be left till last.· Camshafts are great if you want to increase your red line but are expensive at this point in your build and might put you over your budget.· A flywheel is great for getting to your final PI, it also drops a little weight for you as well.Camber: Camber determines the tires horizontal position when looking at the car head on. Negative camber means the top of the tires are leaning in towards the car while positive camber means the opposite. The default camber values are usually a little too high, so to start drop them down a few notches.
Toe: Toe is the tires vertical position when looking at the car from above, toe-in will point the fronts of the tires towards the car, while toe-out will point them away. Toe-out produces more oversteer and responsiveness while toe-in increases understeer and stability, however, adjust this in minimal increments as the toe values are extremely powerful. For AWD and FWD start with 0.1 degree or front toe-in, for RWD cars start with 0.1 degrees of rear toe-out.
Caster angle: the caster angle adjusts the vertical angle of the suspension when looking at the side of the car. Having a higher/positive caster angle means the suspension is pointing towards the back of the car, while a negative angle is pointing towards the front of the car. Additionally, the caster angle works as “dynamic camber”, this means it will add more camber in corners and has no effect on straight. Try to keep the caster angle between 4-7 degrees, six is a good start for a track car.
ARBs:
Entry understeer: Entry understeer is when the car feels like it doesn’t want to turn into the corner.
· Increase or decrease tire pressure for peak grip depending on the PSI you set.· Decrease front springs or ARBs· Increase rear toe-out· Increase front downforce· Decrease rear deceleration differential (more than likely already 0%)· Increase front bump stiffness· Decrease front rebound stiffnessMid Corner: Mid corner understeer happens when the car wants to straighten as you hit the apex of a corner.
· Increase rear ARBs or spring rate· Increase front downforce· Increase rear rebound or bump stiffness· Increase/decrease tire pressure, camber or caster angleExit understeer: Corner exit understeer happens as you get back on the throttle and feels like there is resistance against your steering input, it may also feel like the car is going to drift off the track.
· Increase the rear bias on the centre differential· Increase rear acceleration lock· Decrease front acceleration differentialOversteer: This will happen when you apply the throttle on corner exit and the car wants to turn too much.
· Lower rear acceleration differential· Increase front bias on centre differential· Soften rear ARBs· Increase rear aero· If these don’t help you can try doing some opposites of the understeer troubleshoots.Tyres too cold:
· Increase toe-out· Lower tyre pressuresCar spinning out:
· Increase front ARB stiffness· Increase rear aero· Increase rear deceleration differentialCar not braking enough:
· Reduce front camber· Increase caster angle (will also give more camber in corners)· Increase front aero· Stiffen front suspensionCar is slow in a straight line:
· Adjust the final gear more to the speed side· Lower front and rear aero· Lower toeWheel spin at low speeds:
· Increase first and second gear ratio towards speed· Lower rear tire pressure· Lower rear camber