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Image taken from the Unreal Engine Blog
The line between the virtual and the physical is getting delightfully thin. Every year the cutting edge of gaming gets sharper. In just the last year, Microsoft Flight Simulator let us fly over a scale recreation of our planet. Sony’s single-player games showed off incredible facial animations, and Valve’s Half-Life: Alyx set a new standard for virtual reality experiences. Gaming plays host to some of the most advanced technology in the world. And the world has been taking note. Films and movies have been as reliant on CGI as much as conventional acting for over a decade now. But the Mandalorian went down the path of using Unreal Engine to create a digital backdrop, using the game engine’s ability to make real-time changes to its full effect.Outside of entertainment, Unity’s been used by Volvo as a way of simulating their car designs for improving safety, streamlining design and even as a tool for machine learning. One company, Incredibuild, has had a front row seat as Game Engines found new applications to drive. As a company that specialises in providing the tools needed for game developers to accelerate their work, they’ve been working with companies outside of gaming using game engines. They were able to secure US$140,000,000 in investment thanks to Incredibuild’s revenue increasing by 50% in the last year—something they attribute to their growing non-gaming customer base. One of their customers, INVRSION, makes use of Unreal Engine to offer virtual reality tools for businesses across multiple industries.That bag is interactive, promise.
Screenshot taken from INVRSION's website
"Developing things without Unreal would take twenty times longer"-Dori ExtermannIn essence, the gaming industry has created a unique blend of technologies that have been subject to ever-growing demand.
Bungie’s studio
Image taken from Gamesindustry.biz
Unreal Engine 5’s tech demo
Epic Games have been eager to take advantage of the growth that non-gaming developers bring to Unreal Engine, raising . Similarly, Unity raised over when it went public on the stock market. Last quarter, they reported enjoying a . Like Incredibuild, Unity has attributed part of its 41% higher revenue to non-gaming customers. Sony’s Chairman, President and CEO, Kenichiro Yoshida, noted that the investment would benefit both “...creators in gaming and across the digital entertainment industry.”With Unreal Engine 5 just around the corner, all this money would be going to making that new piece of technology more impressive. “It’s going to change the way things are done today and it’s most due to their internal development in their core engine capabilities”, Dori predicts. Naturally, money going into game engines would only help their developers make more powerful technologies which would, in turn, lead to more advanced games. We can already see , a new technology made by Epic that allows developers to easily create humans in what can only be described as a more powerful character creator. According to Epic, Metahuman is able to create a human model fully rigged for animation in a matter of minutes, a process that a 3D modeler in the video below estimated to take between several hundred to several thousand hours. “Epic has grown their solution by acquiring companies that give them breadth and width, for example, they have purchased a few companies that allow developers to have access to a lot of assets. Characters, cars, things like that.” Dori says about where Epic has been developing the Unreal Engine. “The kind of acquisitions they are making is to increase the ability to offer an end, to end the holistic solution. And most of this other stuff, they develop internally in their engine.”Any advance in technology would lead to better games for gamers but developers stand to gain from these investments too.CD Projekt Red’s studio
Picture taken by P.A.Kowalski
"...even in pharmaceuticals, in urban planning, in so many other areas" -Tami Mazel Shachar
Update 25/05/2021: Incredibuild had raised US$140,000,000 instead of US$140,000 in investments. The number has been updated.
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