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Traditional shopping has long become time-consuming and inconvenient (just remember any pre-holiday fuss!). And, although online purchases are easily made from the sofa, they lack real-store “try-on” options. That`s why blurring time and space limitations is a trend shaking up the whole industry of retail. While AR enhances real environment via digital access, VR makes it completely immersive. AR/VR is about adding a new level of intrigue to online shopping. The “Future of Retail” survey by Walker Sands involved 1,400 customers questioned about the virtual reality element in retail. The results report:
But why fill this gap? Digital commerce seems to be the most convenient way to shop.
Not exactly. The most recent research by reports there still some product categories having more opportunities for in-store sales.
- Westfield Mall introduced the Future Fashion installation with giant video walls showcasing key fashion trends of the season. The visitors were guided through space with the help of Oculus Rift, while the “Edit me” option helped to choose preferable outfits available at any of Westfield's retailers.
- Volvo utilized Google Cardboard created an exciting imaginary journey to get a feel of driving a car. The videos included a variety of landscapes to get a close-to-real car driving experience.
YuMe & Nielsen reported emotional attachment to a brand grew by 26% due to VR experiences offered. The same research found the participants viewed a VR-related branded content 34% longer.
The point is in the freedom to explore new worlds. Unlike video or article, VR environment implies a sense of mystery attracting consumers attention and, therefore, increasing ever-important engagement rates.Housing
If you're one of those picky aesthetes (like me), you know that feeling of frustration after a tiresome process of choosing the right furniture. To get my apartment close to “my castle,” a thorough interior design planning is just the thing I need. Yet when shopping at home, it is quite hard to visualize how that super place-consuming wardrobe would look in my bedroom. AR seems to bridge the gap.Together with Phoenix Media, Magento introduced augmented reality that enables users to bring furniture right to their homes. Customers move, rotate, examine the product from different angles choosing the best-fit for their interior design. An innovative way to support a confident purchase decision.The same launched by IKEA places furniture items in your room. You simply set the catalog where you'd like the furniture piece to be, the app displays key parameters of the item, and that's it. Now you know that green sofa isn't the best choice of yours.Fashion
Shoe sampling by is an iOS app similar to the one Converse introduced in 2010. This is the option to try on different pairs of sneakers from the available 3D models.As the app tracks your feet movements, you have a chance to see how cool you are while walking in the new shoes. Recently, the developers announced working on a new app feature for the users to try the shoes standing in front of the mirror. This is the approach to integrate the in-store behavior with the digital extension and, therefore, drive online sales.Grocery
Once upon a time, someone came up with the idea to have a digital guide in desperate tries to find a consultant in a giant store. And a local grocery has become the place where the potential of AR mobile app reveals. Dent Reality is the agency developing online indoor navigation with the help of virtual technologies. The vision technology localizes you within the store and, using the stock information, displays product details you need as well as plots the route to the right department.- User Experience. With the advances of VR/AR, even slight issues with usability spoil the fun. Negative impressions are powerful; usually, people avoid experiencing them again.
- Responsibility. VR tech is no more a just game industry driver. A wide range of industries brings about responsibility for the services delivered with the help of VR, especially those related to healthcare.
What areas of VR/AR software usually undergo testing?
The list of features to check always depends on project specifics & the requirements. The scenarios I provide here are standard, the whole strategy is likely to be modified:Testing on real devices
usually involves traditional and mobile platforms to ensure the right performance of VR/AR application. The traditional require QA engineers to check if VR functions correctly on a high-end PC and console devices, typically PlayStation, Xbox. The case might involve testing if a VR-based app accurately displays on the headset. At times when motion controller device is added, QA engineers detect motion inconsistencies.Mobile hardware testing includes checking memory leaks, network impact, battery, and power consumption issues when VR app is active. Google Cardboard, Google Daydream View, Samsung Gear are the devices used to test an app against the scenarios above.Photo by
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Content
Since 3D space goes beyond standard interface structure, it requires a different approach to test the basic design elements. Immersive technology is about a high-standard 36⁰ overview, correct video & audio performance, clear textual part, and non-glitchy graphics.End-user testing
We've already agreed that comfort and engagement are the major features to characterize a high-quality VR product. Focus groups of end-users are gathered due to gender, age, experience with VR tech, and reflect the target demographics of a future product. Along with UX testing, QA engineers get subjective reviews on the product, including navigation convenience and overall content consistency.