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Design systems have become a standard in the digital industry. Virtually every big player uses one—from Amazon to Google and Airbnb to Uber. There have been numerous studies and reports on their efficacy in improving productivity, reducing bugs, and improving digital products (e.g.,
For many features implemented in digital products, a simple competitive benchmark is enough to convince management, particularly in e-commerce. “If everyone else is doing it, we can just copy with pride,” is an often-heard statement. But the same standard seems not to apply to design systems.
This is most probably due to the fact that, at least at first, design systems are perceived as a very abstract investment—the value they’ll ultimately produce is not immediately visible and noticeable. On top, the upfront investment can seem huge to management compared to smaller, more concrete features design and development teams could be working on that produce more graspable value (and technical/design debt) more quickly.
Hence, the necessity to prove the value of a new design system beyond a simple competitive benchmark is a reality everyone who wants to get started with this topic must face, as Ben Callahan has already noted in a previous article on the topic (
To make this reality more manageable for everyone, based on our experience, we’ve devised a general formula to approximate the return of investment (ROI) of a design system with a minimum of parameters. We see this as a handy complement to the great but a little more strategic advice
A design system is a “collection of reusable components, guided by clear standards, that can be assembled together to build any number of applications.” (
It is important to note here that design systems should not be confused with mere style guides or simple component libraries (
“A design system [sometimes also called a ‘design language’] is a set of standards to manage design at scale by reducing redundancy while creating a shared language and visual consistency across different pages and channels.”
—
It allows for creating and replicating design work quickly and at scale, alleviating strain on design and development resources. It leads to less repetitive work, which enables a focus on larger, more complex problems, more creativity, and more innovation, and therefore has a wide range of advantages:
There are different ways a design system can be built and maintained within an organization, the two most popular ones being the centralized model and the federated model (
First, if you have trouble gaining management buy-in in the first place, arguing for a centralized model—with a dedicated team taking care of the design system—might only complicate the mission further. A federated approach is a good starting point because designers and developers can simply get working on the design system ‘on the side.’ It can then be transformed into a centralized model—or a hybrid one (cf.
Second, in a centralized model, a design system often evolves into a product of its own, complete with product managers, customer support, and so on. However, for the sake of keeping our formula as feasible as possible, we’re focusing only on designers and developers in the following. Design system‒induced productivity gains for such teams are easy to benchmark, and you’ll see that just this limited scope already makes for a very compelling case.
Our design system ROI formula has two components:
Our formula orients at the ‘Design System Efficiency Curve,’ i.e., at first, you’ll see a drop in productivity due to the necessary upfront investment. Still, after a break-even point where the design system has grown enough to compensate for that, productivity gains are significant.
A design system is ‘good’ for five years (= 60
months). That is, we anticipate a major revamp roughly every five years, e.g., due to a change in brand identity. This is where the 60
in the formula comes from. We’re well aware that a brand redesign is, of course, no reason to throw away everything and start from scratch again and that a design system might even make a rebrand much easier. However, please bear in mind that we want to make very conservative assumptions here and that if a business decides to shake up things, it would still be necessary to adjust a lot of things in a design system that goes beyond pure day-to-day maintenance.
The estimate of our designers and engineers was that if one initially invests 20% of their time into building the design system, it will take them 12 months to get it up and running. If they invest less or more, the ramp-up phase will become longer or shorter in a linear manner because a given design system will always need the same amount of effort put into it. Please note that this assumption varies with the amount of person-power a company could put into a design system. Obviously, if there are 200 designers and 200 developers who could all spend 20% of their time on a design system, things might move much faster than 12 months, and the 240
and 120
in the formula could be tweaked accordingly. We consider our assumption reasonable for an ‘average’ set-up with ~10 designers and ~30 developers (plus/minus).
However, a design system takes at least 6
months to set up. Anything less would be unrealistic in a real-world setting (due to coordination and alignment efforts), and we anticipated that probably no business would agree to invest more than 40% of designers’ or developers’ time in setting up a design system. That’s why we have included the max and min functions in the formula, and that’s where the 6
and 54
(60 months minus 6 months) come from.
For the second half of the ramp-up phase, we have 50% productivity gains. That’s why we have 3
instead of 6
in the gain part of the formula.
With these assumptions in place, we can now have a look at what the parameters X
, Y
, and Z
mean.
X
denotes the percentage of time invested in building the design system. If X=20, the formula gives us 240⁄20=12 months of ramp-up phase.
Note: For X<4.62
, the formula “breaks down” since the ramp-up phase would be ≥5 years.
Y
denotes the percentage of time invested in ongoing maintenance after the ramp-up phase. In our specific case, we assumed 0.5X, but essentially, Y could be anything.
Z
denotes the amount of time saved by using the design system in percent. This is equal to productivity or efficiency gains.
X
and Y
are relatively straightforward to specify: you ‘just’ have to agree on how much time you want to / can spend taking care of the design system. However, Z
is a different story. Since it’s the productivity gain yielded by the design system, it’s impossible to know the parameter precisely beforehand So, how can we estimate Z
in a meaningful way? Essentially, this is a predictive judgment, so we followed the advice by * (2021)—considering the base rate of design system productivity gains by doing a literature review and averaging the numbers reported.
The existing studies about design system productivity gains we found most convincing were
Klüver (2019), Ray (2018), and Slack (2019) Report 50%, 31%, and 34% better efficiency for design teams, which means an average of Z=38
.
Klüver (2019), Loomer (2016), and Sparkbox (n.d.) report 25%, 20%, and 47% better efficiency for development teams, which means an average of Z=31
.
Hence, in our case, we calculated ROI separately for design and development teams with the two different values for Z
, and then aggregated it afterward. In the next section, we’ll guide you through how exactly that works.
They estimate that everyone would probably be able to invest 30% (X=30
) of their time during the ramp-up phase and afterward 10% (Y=10
) for maintenance. They moreover rely on the above base rates for productivity gains (Z=38
for design, Z=31
for development). They start with the ROI for the design team over the next five years.
On the cost side, a 30% time investment means the ramp-up phase would be 240/30 = 8
months long. That is, 8*30% = 2.4
months would be effectively spent on building the design system. Afterward, 60-8 = 52
months remain for the 5-year period, and of those, 52*10% = 5.2
months would be effectively spent on maintenance. Overall, there would be 7.6 months (out of five years) of work put into the design system.
On the gain side, a ramp-up phase of 8 months would mean four months of half the productivity gains. That is 4*(38%/2) = 0.76
months. Afterward, for the remaining 52 months, we would see full productivity gains, i.e., 52*38% = 19.76
months. Overall, the design system would therefore save the design team 20.52 months of needless work.
Together with the 7.6 months of work spent on building and maintaining the design system, this yields an ROI of (20.52-7.6)/7.6 = 170%
. In other words, you get $2.70 back for every dollar invested in the design system.
If one designer costs $5,000 a month, that means the design system would cost Acme, Inc. 7.6*$5,000*5 = $190,000
while it would save them 20.52*$5,000*5 = $513,000
when looking at the design team alone.
Doing the same thing for development is relatively straightforward based on the above. Since the designers and developers at Acme, Inc. agreed on everyone investing 30% for ramp-up and 10% for maintenance, the cost side stays exactly the same. Like the designers, the developers will be busy with the design system for effectively 7.6 months over five years.
On the gain side, however, we have to exchange the value for Z
, from 38 to 31. Luckily, that’s the only thing, and the rest remains as above.
So, in the case of development, we’d invest 7.6 months and save 16.74 months of unnecessary work. This gives us an ROI of (16.74-7.6)/7.6 = 120%
.
If one developer costs $6,000 a month, that means the design system would cost Acme, Inc. 7.6*$6,000*10 = $456,000
while it would save them a whooping 16.74*$6,000*10 = $1,004,400
when looking at the development team alone.
Based on Ben Callahan’s ‘Design System Efficiency Curve’ and our own experiences with pitching design systems to management, we have devised a general formula with only three parameters for quickly and easily calculating the ROI of a design system. We hope this formula will prove useful to our many colleagues that are just as excited about design systems as we are and want to get started working on this. As a little additional helper, you can download our
We know all of this is just an approximation based on a lot of assumptions. Additionally, we have only considered designers and developers in a federated model here, and not dived deeper into topics like onboarding benefits, scale benefits, consistency and trust benefits, and better accessibility and usability, which all provide value on top of plainly being more productive (
Also, we have not considered productivity gains for the product, QA, and user research teams and so on (who as well benefit from a design system) in our formula. One reason for this is simplicity—we wanted to provide a formula that is feasible and easily understandable. Another is that efficiency gains in design and development teams are at the core of a design system, and benchmarks are widely available for determining the parameter Z
. (All this, however, also means that the true ROI of a design system is probably much higher than what our formula yields, which makes the case even stronger rather than weaker.)
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