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“Of course, Mr. or Ms. VC, you will want to invest in us! When we are the next <<Roblox/Discord/Fortnite/Unity >>, just think of how much money you’ll make!”The reality is much more complicated, and getting founder/ investor fit is just as important for your startup as finding product/market fit. This includes check size and stage, as well as industry sub-sector. While a non-gaming VC might only place one bet in gaming, a gaming VC fund might put only one bet on each “subsector” of gaming. For example, real-money gaming, or eSports matchmaking, game advertising, casual mobile games, or blockchain games/NFT marketplaces.This is particularly true in eSports. At one point, I had three different investments in eSports startups that had all started off doing different things (and were non-competitive). When Twitch came out with Twitch Extensions, all three startups built extensions that could be deemed competitive because they were very close in functionality. This annoyed each of the three startups because I had become an investor in their pseudo-competitor (unwittingly, I might add, since all three startups started off non-competitive). Oddly enough, all three startups have since pivoted and are each doing well in different non-competitive spaces.Moreover, for VC funds, it really matters which partner you are talking to. For example, when I worked with IDG Ventures for many years, Phil Sanderson was their “gaming partner”. Phil has now started Griffin Gaming Partners (where I’m a venture partner), which is completely dedicated to gaming, so it’s no longer a question of which partner is interested in gaming (they all are) but rather who’s the best fit for a particular startup.When I interviewed Brad Feld for my book , a well-known VC at Foundry Ventures and author of many books on startups, he pointed out that the personalities of individual partners at a fund are like a Dungeons and Dragons party. One might be the barbarian (who likes to win by brute force), one is like a wizard (who likes to have that special magic or secret sauce), while another is like a thief, who relies on stealthy means to penetrate a market. So, I guess the lesson is that it’s just not the fund that needs to match your startup’s culture; it’s the partner at the fund that you will be working with (and if they led the round, who will most likely be on your board of directors).
: We start with the newest fund, just announced in April 2021. In a sign of the internationalization of game investors, and like many of the VC funds listed here, its headquarters are split with one office in Los Angeles, an obvious hub for interactive entertainment. What’s unique is that the other office is in Moscow. The partners of the Games Fund include , , both of whom were involved with MGVC, the investment arm of mail.ru, and they are joined by , who was at Riot and several VC funds, andand. The fund targets both US and European gaming companies, putting in between a few hundred thousand up to $2 million in Seed and Series A rounds. Kochmola told: “We are the first fund focused on Eastern Europe”, and added that there was a lot of low-cost talent in Eastern Europe that they have access to. Kochmola told me that the fund is currently at $30 million, with a target size of $50 million. She also said they want to invest in “video games developers and publishers across different platforms (mobile, PC, console) as well as gaming tech companies,” but that they want to stay away from “gambling, adult games, games for kids, and hypercasual developers.” Their portfolio already includes Purple Games with several more to be announced soon.
: Another relatively new fund established in 2020 started by and as a $50 million seed-stage fund. I met Shanti back when he was VP of Corp Dev at GREE and was doing investing and acquisition of other game companies (like Funzio). I spoke with Shanti when he was closing this fund — the timing was good because the fund started investing around the time of the lockdown. Shanti was in San Francisco at the time, but has since moved to London, and they are pursuing investments internationally. Their fund seems to be interested in game studios, and gameplay is pretty important for them. Except for Bunch (which is a game chat app), all of their other investments are in-game studios (Nifty Games, Big Run Studios, etc.).
: This Denver-based fund describes itself as “a thesis-driven venture capital firm focused on the video gaming industry. Their first fund was $11m, and the second fund was $50m, which puts total assets under management at $60M. They typically invest in pre-seed, seed and Series A, and their check sizes range from $500k-$3M, which is typical for early-stage gaming VCs. According to , who co-founded the fund after being in the financial industry (along with IBM alums , ), Konvoy is interested more in “video gaming tech, platforms, infrastructure, and marketplaces”, and not interested in “single content studios”. Some of their existing announced investments include the game monetization startup Game of Whales, mobile reward sharing platform Lootcakes, cloud gaming engine Origami, as well as Game Fam, which builds multiple games on top of Roblox.
: This boutique gaming VC fund was founded by , a veteran of Microsoft, where he was a vice president of game publishing for the Xbox console. The fund is approximately $30 million. Unlike some other small funds, Ed told me he liked to focus on game studios (not gaming infrastructure) and invests in seed rounds or series A, with an average check size of $500k. 1up often likes to co-invest with other VCs, including some of the other VCs in this list. Some of 1up’s portfolio companies include Double Loop games, Tiny Rebel Games, Funomena.
— Although I don’t have an exact fund size for this one, Lumikai is India’s first dedicated gaming and interactive media VC. It was in 2020 in the midst of the pandemic in a market where gaming is booming (as recognized by most of the other VCs in this list), and boasts the first female partner in a gaming VC fund in India. Their focus is on India-related gaming ventures — investing in angel, pre-seed, and seed stage, with average ticket sizes of $500k-$1.5M. The two founders/GPs are (who was with UTV Entertainment, Disney, Fox, Comcast and BBC) and who previously an investor with London Venture Partners, and a gaming entrepreneur). They invest in the Indian interactive entertainment ecosystem across 4 main pillars — content, platform, tools/tech and infrastructure, and as of June, 2021 had made 5 investments including Bombay Play. Lumikai continues a new trend of geographically focused gaming funds, which I’m sure we’ll be seeing more of.: The founders of Play Ventures, (based in Singapore) and (based in Helsinki), are both former operators (Henric sold a game company to King, and Harri sold Rocket Pack to Disney). Both did extensive angel investing in game companies before starting the Play Ventures. Their first fund was $40m, which made them one of the smaller gaming funds, but they made big news recently by announcing their second fund of $135m, which brings total assets under management to $175m, making them one of the bigger funds.
Though I don’t know their specific check sizes, you can extrapolate that it must be in the $1-$2m per company range (with 24 investments in their first fund), and assume that they will write bigger checks from the second fund. While all gaming VCs say they are interested in various international markets, the international nature of the fund is reflected in their portfolio: this includes Cypress based Colossi Game, an India based game company (All-Star Games), and India’s Mobile Premier League (MPL), the latter of which was a late-stage round of $95 million round. From the looks of it, though, this late-stage investment is unusual, and most of their portfolio came from early-stage (Seed or seed-2) investments. In a sign of how quickly this industry is moving, since I started writing this article, Play Ventures announced they were acquiring a stake in blockchain fund LuneX.: started in 2010, this is probably one of the (if not the) oldest of the dedicated gaming VC funds in this list, and with $138 million under management, it’s one of the larger ones. The general partners, including and and , are all veterans of the gaming industry, with executive roles at Atari, Electronic Arts, Play Fish, Gumi, and many others. Their motto seems to be “KPI’s are good, but KPI’s + intuition is better”. They were among the investors in many highly successful gaming European companies, ranging from Playfish (sold to EA), Supercell, Unity and Natural Motion (sold to Zynga). According to public statements by David Gardner, they invest really early — including angel, pre-seed and seed. That’s saying something, since many VC’s say they invest early, but they really mean “late seed” by today’s standards and rarely invest in two guys (or gals) and a prototype.
: At first glance, this $150 million VC might look like a Japanese gaming fund because of the name, but Hiro Capital is actually a London-based fund created by , who created two billion-dollar gaming companies, those responsible for Warhammer and Lara Croft: Tomb Raider, and , who was previously CEO of a public game company and founder of LoveCrafts. Look a little deeper, and you’ll realize that the fund was named after the hero of Snow Crash, Neal Stephenson’s landmark cyberpunk sci fi novel that defined the term “metaverse”; the main character was called Hiro Protagonist. Hiro’s portfolio includes Lightbox, Double Loop games as well as VR/AR gaming and fitness platforms. They invest primarily in Series A ($1m-$4m check size) and Series B ($5m-$10m check size). They invest in games studios, games technology, eSports and streaming technology, and Digital sports. They won’t invest in gambling and will be careful around opportunities like esports teams. According to , Venture Director at Hiro, their differentiation is that all three partners have built businesses that have exited or IPO’ed.
: The founders of Bitkraft are well-known names in the esports space. It was started by , who was the co-founder and former CEO of ESL, one of the biggest esports leagues. The other general partners are and , both of whom were involved in the world of esports at ESL and Dreamhack before joining BitKraft. BitKraft launched with a $18m pre-seed fund in 2017, but then in 2018, they started to raise a $165 million fund, which as of summer of 2020, they had invested ~$70 million. BitKraft says they are “a global investment platform for gaming, esports, and interactive media” and say that their vision is Synthetic realities — a blending of the digital and physical world. BitKraft’s portfolio includes over 50 companies, everything from Epic games to BoomTV to FanAI. One challenge I have seen with gaming entrepreneurs approaching BitKraft is that they are likely to have already invested in companies that are competitive to your gaming startup- be sure to do your homework before approaching them.
: In 2018, when Hong-Kong based Makers Fund announced a new $200 million fund dedicated to “interactive entertainment”, it was a big surprise, and it was the largest dedicated fund for gaming to date. Created by Jay Chi and Michael Cheung, both of whom were advisors to some of the biggest gaming companies in the world in China and Japan, the fund is represented by Ryann Lai in the SF Bay area. They are great supporters of gaming infrastructure and helped me with Play Labs @ MIT. Like the other bigger funds, they tend to focus more on late seed or Series A rounds of $5-$10 million. Some of their portfolio companies include esports/tournament company FaceIt, streaming middleware company GenVid, Netherlands-based matchmaking tech company Gameye, Australia-based modding platform mod.io, and many others. Makers are deep into the gaming industry and a great fund to have aboard. The only issue might be that they have invested in many companies already, so there’s a good chance that one of those companies might be competitive with your startup- do your homework.
: The second-biggest fund on our list is Griffin Gaming Partners, where I also serve as a venture partner, with $235 million in their first fund. I have worked with , one of the founding partners, for years — we were investors in a number of companies together, including Funzio (sold to GREE for $200million), Discord, Telltale games and others. When he told me that he was starting a new fund with , who was formerly in charge of interactive at Lion’s Gate, I definitely wanted to be a part of it. Peter, who had previously founded Nerdist industries, was extremely startup-friendly when he was at Lion’s Gate, and is big in the esports world, as chairman of Immortals Gaming Club. They were joined by Nick Tuosto as general partner, who as managing director of Liontree, an investment bank which has advised a who’s who in the gaming industry (Tencent, Scopely, etc.). Griffin’s strategy includes early-stage (late seed or Series A), and perhaps uniquely, also includes investing in later-stage companies — the current portfolio includes Skillz, AppLovin, N3twork, Discord as well as Wave, Overwolf and game studios Frost Giant, Theorycraft, and others.
: Galaxy Interactive is the gaming fund that is related to Galaxy Digital, which is blockchain-focused and is (at the moment at least) the largest fund dedicated to gaming with a fund size of $300 million. The partners include fund founder , who previously founded Galaxy Digital and Galaxy EOS, and , who was previously with Goldman Sachs. Given the previous Galaxy funds focus on financial services and blockchains, they include finance as one of their subsectors, but he focus on this fund is primarily in interactive, which they divide nicely into four categories: Content, Social, Tech and Finance. Thier portfolio contains startups in each o these, including firms like N3TWORK and GenVid and GameFam, RTFKT. They do all stages, ranging from pre-seed up to Series B, and their typical check size is $3-$4 million. They also don’t shy away from any aspect of gaming — they are interested in all aspects of “interactive entertainment”.
: Though March Capital is an LA-based VC firm that goes beyond gaming, they have a dedicated group, called March Gaming ,run by . According to gamesone, they have $60 million to invest, though it’s not clear if that’s the fund size just for gaming, or part of a larger fund. Assuming those funds are dedicated for gaming, this would make them a medium-sized player in the gaming market. Some of their investments include Bayes esports, Genvid, Immortals, and Nifty Games. I don’t know these guys well, so I can’t comment much in terms of check size, etc.
: Another LA-based VC firm that is much more broad-based but has an interest in gaming is Greycroft. In terms of gaming, they have a small sidecar fund, called the GC Tracker fund that is run by Jon Goldman, who has a long history in the game industry and was chairman of Foundation 9. More recently, in addition to his investing role, Jon holds a dual appointment as head of video games at Skybound, the holders of the Walking Dead IP. The GC Tracker used to do smaller investments ($250k or less) but provides great value to have in your round.
and : These are spinoff funds from two Japanese gaming companies, GREE and Colopl, who are focused on interactive entertainment. I’ve only grouped them together because they are similar in their check sizes (under $500k) , even though each has different focal points.
UTA and CAA and WME: Another place to look for entertainment people interested in gaming and eSports is the Hollywood talent agencies. For example, United Talent Agency, one of the top Hollywood talent agencies. UTA Ventures is run by (who was part of Maker Studios, which was sold to Disney, and he is joined by , who has a long history of gaming-related investments at Crosscut capital and chairman of the Immortal eSports team. William Morris Endeavor, another top talent agency, created WME Ventures to help invest in entertainment startups and to match them with talent. Creative Arts Agency (CAA) also has an active investor in gaming-related companies. All of these agencies tend to invest small amounts ($250k or less) compared to the dedicated VC funds, but they offer a lot of help by matching startups with talent, which in the end can be more valuable than the money they invest.
Other Corporate Gaming investors: It turns out that many gaming companies either have a history of investing in startups or are on the hunt and eager to do so. Do all gaming companies make early-stage investments? No — some only do publishing deals (where they will fund your development); others are only interested in acquisitions of startups that have successful games. But some that have made investments include Riot Games (makers of League of Legends), NCSOFT, Ubisoft, Tencent, and many others. Of course, there are companies like Sony and Samsung that have small funds that invest in gaming and other technology as well. The difference between a corporate investing directly vs. from a fund is that the corporate will use cash that’s on its balance sheet. In contrast, a VC fund is a separate entity managed by a general partner. The subject of corporate investors is probably a subject for a whole other article.
Other VC Funds: As I’ve mentioned several times, some of the best-known technology VC funds have partners interested in gaming and interactive entertainment. Sequoia is an example with partner Stephanie Zahn, who has a particular interest in virtual characters, or , who was part of Playtika and is now at NFX. Andreesen Horowitz also looks like it’s going all-in on both blockchain and gaming. Again, do your research not just on the fund but on the right partner within the fund. Given how hot the video game market is, most large funds will have at least one partner or one principal who is into gaming or blockchain.
Rizwan Virk is a bestselling author, entrepreneur, venture capitalist and video game industry pioneer. He is the founder of Play Labs @ MIT, a venture partner at , a mentor at 500 startups, and the author of : What You Won't Learn in Business School, and . Follow him on Twitter @rizstanford and on his personal website at
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