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Research on the event of COVID-19 has largely examined the impact of isolation and physical distancing regulation on social interactions, wellbeing, and our capacity to cope. What’s been clear is that the lockdown, curfews, and other restrictions have severely compromised our mental health and has contributed to stress and anxiety.
(Percentage of adults who reported stress, anxiety or great sadness. Image: )
1. The stress of the disease
That is, feeling at risk of contracting the virus and worrying for loved ones is heightened during lockdown - not because the risk of infection is higher when we’re isolating, but because we are exposed to continuous flows of conflicting information through media and social networks.
2. Our loss of places
Since we define who we are through the memory or people, events, and places of which we can no longer visit, it’s natural to feel a sense of loss. In other words, spending a considerable period of time locked indoors can generate a gap in our memories and . We need something to fill the void.3. The stress of a weaker community
Deriving from the second dilemma, in the absence of workplaces, schools, shopping centres, and social settings, the common ties that bound us together as a community are weakened. Our ability to understand each other and learn from one another is reduced - opening the doors to conflict.If VR truly has the potential to export users to a different environment, then one can choose to leave their homes and be immersed in a larger, more stimulating environment. One can see how this reduces symptoms of claustrophobia and promotes a healthy level of escapism.
It has also contributed to promising research addressing anxiety disorders - including social anxiety. What’s more, VR offers the potential to develop personalised therapeutics. It’s already being used by the Mental Health Trust to and is showing good results.As told by Zuckerberg et al, the potential application of VR in escapism are beyond count. Locked-down during a global pandemic shouldn’t stop one from having breakfast at the Louvre, followed by lunchtime exploring Thailand's water caves. The deeply immersive capacity of the modern VR movement should be explored during lockdown to help us escape the reality of the restrictions.
Distractions from the drudgery of daily life are nothing new but companies are beginning to pick up on the VR sensation. Brands like Audi, Guinness and Alibaba are incorporating VR into their products. To shed light on the , Guinness, for example, have brought a VR beer tasting experience to Tesco stores across the UK. As customers taste 3 new beers, they’re immersed in an abstract environment where they experience colour, sounds, textures and movements to enhance the taste of the beer.The development of VR technologies moving into the mainstream have helped immersive theatre experiences become more accessible. There is now a range of exciting work emerging from contemporary theatre practitioners using VR to take their audiences to new immersive worlds.
Punchdrunk have used VR in their immersive work to create Believe Your Eyes with Samsung in 2017. It’s a multi-sensory one-to-one performance that blurred the space between the physical and digital world. Using actors, film, and soundscape to create ghostly experiences, it left audiences amazed and unsettled. There are some amazing experiences being developed in the performing arts world, which when combined with virtual reality - can provide intimate and interactive experiences for people at home, simply by popping on a VR headset.