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If you have not read the first blog on the why, how, and hope of this series, check out the first
I think the biggest reason why I have chosen Python 3 over Python 2 is
that starting this year, there will be no maintaining of Python 2 and
almost no more bug fixes (see more here on Python’s official ). Thus, I’ve decided to go ahead and code in Python 3 for the remainder of this series. Now, with that comes an interesting question: what’s changed between versions? What I’ve seen on the internet and many of blog posts, it’s a few things that come to mind:
# Python 2 verison of print
>>> print "Hello World"
Hello World
# Python 3 version of print - print is now a function
>>> print("Hello World")
Hello World
#Python 2 - range([start - optional], stop, [step - optional]) vs. xrange([start - optional], stop, [step - optional])
#range gives you a python list of values that you can iterate through immediately
>>> a = range(1,100)
>>> print "%s" % a
[0,1,2,3,....99]
#xrange gives you back an object that evaluates lazily 👉🏾 (as you need it/on-demand) - good for memory
>>> b = xrange(1,100)
>>> print(b)
xrange(1,100)
>>> for i in b:
>>> print "%d" % i
[0,1,2,3,....99]
#Python 3 - there is no more xrange! Just 1 range to rule them all (range in Python 3 includes xrange)
>>> c = range(1,100)
>>> print(c)
range(1,100)
# if you want to make a list out of the range object
>>> new_c = list(c)
>>> print(new_c)
[0,1,2,3,....99]
#Python 2 - watch out for values that evaluate to float data types!
>>> num1 = 1/2
>>> print "num"
0
#Python 3 - you'll get a float value
>>> num2 = 1/2
>>> print(num2)
0.5
Seeing as the blog posts will focus on the understanding and
implementation of data structures and algorithms, I think it’s important
to explain a fundamental part of any object-oriented programming
language, and that’s classes. Rather than give you a definition first, it may be easier to think about a picture. Let’s think about your standard calculator.
A calculator has many different functions that a person has access to. A person can come to the calculator with their given numbers and add, subtract, multiply, divide and (depending on if it’s a fancy calculator) also plot graphs, utilize charts, and much more. A class in python is no different than a calculator.
You can think of a class as an interface with defined functionality and attributes (the calculator’s job is not to tell you the weather 👉🏾 it’s to crunch numbers) to be accessed through an object (your finger would be the object, in this case, accessing the functionality of the calculator, providing the input in numbers and operations and the calculator gives you the desired output).
This can take you down a rabbit hole of examples when you think it through (a car can be considered a class, the remote you use for you tv can be considered a class, the possibilities and internet are endless with examples 😂). We’ll choose to stay above ground and see what this simple example looks like in code 😃class Calculator:
def __init__(self, num1, num2):
self.num1 = num1
self.num2 = num2
The def __init__ is considered to initialize the class¹. Most, if not
all classes have this at the top of the class file. You might be
wondering about the self in the argument list. This took me a while to figure out when first learning object-oriented programming but in a nutshell, the self is “used to refer to the object being created at the moment” of initialization¹. Num1 and Num2 are both considered as attributes and more so represent how you can extend your class (you don’t have to use the same two numbers every single time you use your calculator).
def add(self, n1, n2):
return (n1 + n2)
def subtract(self, n1, n2):
return (n1 - n2)
def multiply(self, n1, n2):
return (n1 * n2)
#remember in Python3 from above, you'll get out floats if you pass two integers
def divide(self, n1, n2):
return (n1/n2)
The add, subtract, multiply, and divide functions above would be
considered the actual “buttons” that a user of the calculator would
physically press for the desired usage. These functions work in the
exact same way! Once you create your object, you can then access the
class functions via the object as you can see below 👇🏾
class Calculator:
def __init__(self, num1, num2):
self.num1 = num1
self.num2 = num2
def add(self):
return (self.num1 + self.num2)
def subtract(self):
return (self.num1 - self.num2)
def multiply(self):
return (self.num1 * self.num2)
def divide(self):
return (self.num1/self.num2)
# assuming you have saved the above code to a .py file in the same directory of launching python interpreter or ipython
>>> cal_object1 = Calculator(4,5)
#cal_object1 is now the object that you will use to access the functions/methods in the Calculator class
>>> cal_object1.add()
9
>>> cal_object1.multiply()
20
>>> cal_object1.subtract()
-1
>>> cal_object1.divide()
0.8
>>> cal_object1.num1
4
>>> cal_object1.num2
5
# The flexible part about creating a class is assigning different attributes (or in our case numbers)
# all you have to do is create a new object!
>>> cal_object2 = Calculator(10,20)
>>> cal_object2.add()
30
If this example makes sense and you are solid on the information, you did
it! Pat yourself on the back 😃. Being comfortable with classes moving
through the series is very important as the data structures and algorithms that we will be invoking are not native to Python (or really any other language), therefore they will need to be built before implemented.
Seeing as the only way to get better is through practice, I will be posting
some programming problems sometime next week via online flashcards that I will share publicly so you can practice your programming anywhere.
References:[1] Shovic, John C, and Alan Simpson. “Doing Python with Class.” Python All-In-One For Dummies, John Wiley & Sons, Inc., 2019, pp. 213–220.
Previously published at //medium.com/@walkingtruth146/re-learning-data-structures-and-algorithms-series-python-3-classes-95095e1c70c7