visit
class SessionManager
{
private static $instance;
private function __construct()
{
// private constructor to prevent direct instantiation
}
public static function getInstance()
{
if (self::$instance === null) {
self::$instance = new self();
}
return self::$instance;
}
// other methods for managing sessions
}
To use the SessionManager
class, we would call the getInstance
method:
$sessionManager = SessionManager::getInstance();
interface Observer
{
public function update(Subject $subject);
}
interface Subject
{
public function attach(Observer $observer);
public function detach(Observer $observer);
public function notify();
}
class UserFeed implements Subject
{
private $observers = [];
private $content;
public function attach(Observer $observer)
{
$this->observers[] = $observer;
}
public function detach(Observer $observer)
{
$key = array_search($observer, $this->observers, true);
if ($key) {
unset($this->observers[$key]);
}
}
public function notify()
{
foreach ($this->observers as $observer) {
$observer->update($this);
}
}
public function addContent($content)
{
$this->content = $content;
$this->notify();
}
public function getContent()
{
return $this->content;
}
}
class FollowerFeed implements Observer
{
private $content;
public function update(Subject $subject)
{
$this->content = $subject->getContent();
}
}
$userFeed = new UserFeed();
$followerFeed1 = new FollowerFeed();
$followerFeed2 = new FollowerFeed();
$userFeed->attach($followerFeed1);
$userFeed->attach($followerFeed2);
$userFeed->addContent('Hello, world!');
echo $followerFeed1->content; // Outputs "Hello, world!"
echo $followerFeed2->content; // Outputs "Hello, world!"
The Observer
interface defines a method for updating the observer when the subject's state changes. The Subject
interface defines methods for attaching and detaching observers, and for notifying observers of state changes.
The UserFeed
class represents the user's feed and implements the Subject
interface. It maintains a list of attached observers and has a content
property that stores the current content of the feed. When new content is added to the feed, it calls the notify
method to notify the attached observers of the state change. The attach
and detach
methods are used to add and remove observers from the list of attached observers.
The FollowerFeed
class represents a follower's feed and implements the Observer
interface. It has a content
property that stores the current content of the feed. When the update
method is called, it updates the content
property with the current content of the subject (i.e., the user's feed).
To use the UserFeed
and FollowerFeed
classes, we first create an instance of the UserFeed
class and two instances of the FollowerFeed
class. We then attach the two FollowerFeed
instances to the UserFeed
instance using the attach
method.
When new content is added to the UserFeed
using the addContent
method, it calls the notify
method to notify the attached observers. The update
method of the FollowerFeed
instances is called, and they update their content
properties with the new content from the UserFeed
.
Finally, we output the content
properties of the FollowerFeed
instances, which should show the new content that was added to the UserFeed
.
To implement the Builder Pattern in PHP, we can define an abstract Builder
class that specifies the methods for constructing the complex object. We can then define a concrete implementation of the Builder
class that actually constructs the object. The complex object itself can be represented by a separate class, which should have setter methods for each of its properties.
The data import tool can then use the Builder
object to create the complex object by calling the appropriate methods to set its properties. Once all of the properties have been set, the Builder
object can return the completed object.
abstract class CustomerBuilder
{
abstract public function setName(string $name): void;
abstract public function setEmail(string $email): void;
abstract public function setPhone(string $phone): void;
abstract public function setAddress(string $address): void;
abstract public function getCustomer(): Customer;
}
class Customer
{
public function __construct(
public string $name = '',
public string $email = '',
public string $phone = '',
public string $address = ''
) {}
}
class CustomerBuilderImpl extends CustomerBuilder
{
private Customer $customer;
public function __construct()
{
$this->customer = new Customer();
}
public function setName(string $name): void
{
$this->customer->->name = $name;
}
public function setEmail(string $email): void
{
$this->customer->email = $email;
}
public function setPhone(string $phone): void
{
$this->customer->phone = $phone;
}
public function setAddress(string $address): void
{
$this->customer->address = $address;
}
public function getCustomer(): Customer
{
return $this->customer;
}
}
class ImportTool
{
private CustomerBuilder $builder;
public function setBuilder(CustomerBuilder $builder): void
{
$this->builder = $builder;
}
public function importCustomer(string $name, string $email, string $phone, string $address): void
{
$this->builder->setName($name);
$this->builder->setEmail($email);
$this->builder->setPhone($phone);
$this->builder->setAddress($address);
}
public function getCustomer(): Customer
{
return $this->builder->getCustomer();
}
}
This class has a setBuilder
method that sets the CustomerBuilder
object to be used for creating customer objects, and an importCustomer
method that uses the CustomerBuilder
to set the properties of a new customer object. The getCustomer
method returns the completed customer object.
To use the Customer
, CustomerBuilder
, and ImportTool
classes, you would first need to create an instance of the ImportTool
class. Then, you would need to create an instance of a concrete CustomerBuilder
implementation, such as CustomerBuilderImpl
, and set it on the ImportTool
instance using the setBuilder
method.
You can then use the importCustomer
method of the ImportTool
instance to set the properties of a new customer object, and use the getCustomer
method to retrieve the completed customer object.
$importTool = new ImportTool();
$builder = new CustomerBuilderImpl();
$importTool->setBuilder($builder);
$importTool->importCustomer('John Smith', '[email protected]', '123-456-7890', '123 Main St');
$customer = $importTool->getCustomer();
echo $customer->name; // Outputs "John Smith"
echo $customer->email; // Outputs "[email protected]"
echo $customer->phone; // Outputs "123-456-7890"
echo $customer->address; // Outputs "123 Main St"
In this example, we create an instance of the ImportTool
class and an instance of the CustomerBuilderImpl
class. We set the CustomerBuilderImpl
instance on the ImportTool
instance using the setBuilder
method, and then use the importCustomer
method to set the properties of a new customer object. Finally, we use the getCustomer
method to retrieve the completed customer object and output its properties.
A real-world example of using the Factory Pattern might be in an e-commerce platform. Let's say you have a Product
class that represents an item that can be sold on your platform. This Product
class might have various subclasses such as Book
, Clothing
, and Toy
, which represent different types of products that can be sold.
To use the Factory Pattern in this scenario, you might create a ProductFactory
class that has a method for creating new products. This method would take in a type parameter and return a new object of the appropriate subclass. Here's an example of how this might look in PHP:
class ProductFactory {
public static function createProduct(string $type): Product
{
return match($type) {
'book' => new Book(),
'clothing' => new Clothing(),
'toy' => new Toy(),
default => throw new Exception("Invalid product type"),
}
}
}
To use this factory, you can simply call the createProduct
method and pass in the type of product you want to create. For example:
$book = ProductFactory::createProduct('book');
$clothing = ProductFactory::createProduct('clothing');
$toy = ProductFactory::createProduct('toy');
One of the main advantages of using the Factory Pattern in this scenario is that it allows you to easily add new types of products to your platform without having to modify any existing code. All you have to do is create a new subclass for the new type of product and add a case to the createProduct
method in the factory. This can make your code more flexible and easier to maintain over time.
To use the Prototype Pattern in this scenario, you could create a GameObject
class that represents a generic game object, and then create subclasses for specific types of game objects such as Player
, Enemy
, and PowerUp
. You could then create a GameObjectPrototype
class that has a clone
method for creating new game objects based on the prototype. Here's an example of how this might look in PHP 8.1:
class GameObject
{
public function __construct(protected string $name, protected int $health)
{}
public function getName(): string
{
return $this->name;
}
public function setName(string $name): void
{
$this->name = $name;
}
public function getHealth(): int
{
return $this->health;
}
public function setHealth(int $health): void
{
$this->health = $health;
}
public function __clone()
{
// Create a new object with the same name and health as the original
return new self($this->name, $this->health);
}
}
To use the GameObjectPrototype
class, you can simply call the clone
method on an existing game object to create a new object based on the prototype. For example:
$playerPrototype = new Player('Player', 100);
$enemyPrototype = new Enemy('Enemy', 50);
$player1 = clone $playerPrototype;
$player2 = clone $playerPrototype;
$enemy1 = clone $enemyPrototype;
$enemy2 = clone $enemyPrototype;
<?php
// Old interface for retrieving data from the legacy system
interface OldSystemInterface
{
public function getData();
}
// New interface required by the new system for retrieving data
interface NewSystemInterface
{
public function retrieveData();
}
// Adapter class that wraps the old interface and implements the new interface
class Adapter implements NewSystemInterface
{
private $oldSystem;
public function __construct(OldSystemInterface $oldSystem)
{
$this->oldSystem = $oldSystem;
}
// Implementation of the new interface's method,
// which simply calls the old interface's method
public function retrieveData()
{
return $this->oldSystem->getData();
}
}
// Example usage
$oldSystem = new OldSystem();
$adapter = new Adapter($oldSystem);
$data = $adapter->retrieveData();
<?php
// Abstract interface for displaying the list of items
interface DisplayInterface
{
public function display();
}
// Concrete implementation of the display interface
class ListDisplay implements DisplayInterface
{
public function __construct(private array $items)
{}
public function display()
{
// Code to display the list of items
}
}
// Example usage
$items = ['item 1', 'item 2', 'item 3'];
$display = new ListDisplay($items);
$display->display();
interface Command
{
public function execute(): void;
public function undo(): void;
}
class CutCommand implements Command
{
private $originalContent;
public function __construct(
private Video $video,
private $start,
private $end
) {}
public function execute(): void
{
$this->originalContent = $this->video->getContent();
$this->video->cut($this->start, $this->end);
}
public function undo(): void
{
$this->video->setContent($this->originalContent);
}
}
interface Post
{
public function getContent(): string;
}
class BoldPostDecorator implements Post
{
private Post $post;
public function __construct(Post $post)
{
$this->post = $post;
}
public function getContent(): string
{
return "<strong>" . $this->post->getContent() . "</strong>";
}
}
class SystemFacade
{
public function __construct(
private Database $database,
private MessageQueue $queue,
private Cache $cache
) {}
public function getData(string $key): ?string
{
$data = $this->cache->get($key);
if ($data === null) {
$data = $this->database->get($key);
$this->cache->set($key, $data);
}
return $data;
}
public function sendMessage(string $message): void
{
$this->queue->send($message);
}
}