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SwiftUI was released by Apple in 2019 to streamline iOS interface development. Apple designated it “...
The main factor that determines different developer experiences when working with these two frameworks is that SwiftUI and UIkit use different programming paradigms.
SwiftUI works with declarative syntax. Declarative programming involves describing desired results without explicitly listing the steps to be taken. It is considered more modern than the imperative paradigm. With SwiftUI's declarative code syntax, it is easier to translate design concepts into code because you only have to describe what your interface or its element should look like and what it should do. Simply write a sequence of statements that describe an item you want to see in the UI and describe elements that determine the appearance of that element: its positioning, colors, and font, etc. SwiftUI automatically performs the actions required to implement the UI state. Even animation is simple. It can be added with only a few lines of code and enriched with ready-to-use effects. At runtime, the system manages all of the steps required to achieve smooth movement, including user interaction and state changes mid-animation. Drawing on state and data binding, SwiftUI performs automatic updates when the underlying data changes, cutting down on repetitive code writing.
By contrast, UIKit functions through an imperative method, in which developers directly instruct the program what tasks to complete and manually handle UI updates during its entire lifecycle. To make an object show up on a user's screen, you need to first create it, specify details like title, font, color, and size, and then include it in the view hierarchy.
For the same reason, UIKit is regarded as more flexible, allowing users to customize a wide range of elements and create complex animations, video content, or other high-resource-consuming elements for bespoke interfaces.
UIKit differs from SwiftUI in that it doesn't use reactive programming and dependency injection. So, developers have to come up with their own solutions. Sometimes, they might need to use extra tools from other sources to get around limits. However, there are lots of external libraries for UIKit that can help with all kinds of tasks.
SwiftUI and UIKit both have lots of pre-built UI components. SwiftUI provides buttons, sliders, and navigation bars. These components can be customized and combined to build prototypes. With live preview, developers do not have to compile and run an app to see how UI changes as they change the code. SwiftUI lets developers turn design prototypes faster into code, shortening the app-building process.
SwiftUI boasts cross-platform compatibility. This feature allows developers to create UI for different Apple devices without wasting time and resources. However, when it comes to maintenance and updates to existing applications, developers' choices may be limited to UIKit. This is because many existing apps have been built with UIKit. Therefore, completely converting them to SwiftUI can be time-consuming and costly. This inconvenience can be avoided by integrating SwiftUI into existing UIKit projects, which doesn’t entail code rewriting.
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UIkit is an old, well-established development framework backed by extensive official Apple documentation, a rich community, and third-party resources, including libraries, YouTube tutorials, blogs, and more. The downside is that UIKit is an imperative framework, so it has a steep learning curve. The lack of knowledge can negatively affect the final product. UIKit requires more coding knowledge and experience, but it provides more control and flexibility, making it appealing to experienced developers or those creating highly customized and complex interfaces.
SwiftUI is the ideal choice for those new to iOS development. Its declarative nature and intuitive syntax make it easy to learn and use. The development process with SwiftUI is undoubtedly more streamlined. Developers can focus on the "what" of their app design, rather than the "how". The framework handles the underlying flow without the need for intervention or control by a programmer.