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The internet as we know it was created to connect things — first computers, then web pages, and now, we are attempting to use it to connect 3D spaces and provide experiences within them, like Metaverses and Digital Twins.
In the beginning, bandwidth and chip speeds were so slow that the greatest capability between networked computers was email, and what a marvel that was!
By 1995, chips and network speeds were faster, enabling the possibility for full pages of formatted text and super low-res images, and voila! The web page was born!
The fundamental concept of the internet was simple. Provide every computer on the network with an address and a non-commercial standard protocol (TCP/IP), allowing them to communicate freely with each other.
This opened up cross-communication channels between people, companies, governments, and schools, allowing anyone, anywhere in the world to send files from one computer to another.
Tim Berners-Lee took this concept one step further when he created the World Wide Web, flipping and extending the idea of an IP address for a computers into IDs for web pages in the form of URLs. He also created a free, non-commercial standard protocol — HTTP (Hyper Text Transfer Protocol, and now any computer could access entire web pages from anywhere in the world.
Digital technology has grown into a space where we now have multiple devices — computers, mobile phones, iPads, smart TVs, game consoles, smart watches, smart appliances, etc… all connecting through a singular IP address (your home or office).
The reality, however, is that today’s internet technology is extremely limited and stifled in the possibilities of merging physical and digital experiences.
The World Wide Web, Web 2.0, is just not capable of handling that demand well without sacrificing either graphics or speed.
Over the past 25 years, chip speeds and network speeds have increased significantly along with this increase in demand and new decentralized technologies. These Web 3.0 technologies require a new protocol that can link spaces and all objects within them. For a completely interoperable Web 3.0 experience, Metaverses and Digital Twins need to be networked, indexed, discoverable, and accessible by anyone or any_thing_, anywhere, at any time. Smart Cities will require the ability to access both physical and digital representations of spaces, objects, and situations simultaneously, enabling jumping between these states.
The Spatial Web solves this by expanding on the Web 2.0 internet model by providing a Digital ID (DID) to every Metaverse and every Digital Twin of real-world spaces.
This is the missing glue for Web 3.0. This new protocol enables the interoperability for all spaces and objects. We are not just connecting information through computers anymore. We are connecting every person, place, or thing, both real and virtual.
The main difference between the internet as we know it and the Spatial Web is this: WWW domains are Stateless.
The data interactions and modifications are documented within the endpoint servers, i.e., user info, user behavior, exchanges of data, data requests, permissions, etc… So, you as the user, have no control over what happens to this data. It’s a byproduct of your usage.
On the other hand, the Spatial Web is Stateful. Through HSTP (Hyperspace Transaction Protocol), the data is generated by and between 3D locations, modeling objects in space in a very standardized way using HSML (Hyperspace Modeling Language).
The data generated within and between the various states and conditions occurring between these entities are captured, owned, and controlled by the user that is generating the data. This ensures your data sovereignty.
The World Wide Web is a library of pages and information.
The Spatial Web is a library of spaces governing objects (people, places, things), under context control factors of locations, activities, and identities, in various states of reality or circumstances, over time.
WWW Domains are libraries of information data. Spatial Domains are libraries of Spaces with securely managed digital rights, governing authorized access regarding who or what can access, modify, publish, transact or interact with content.
The Spatial Web enables what VERSES Technologies refers to as, “Global Collaboration at Scale.”
Using HSTP, you can query over multiple dimensions — 4D, over time, over temperature, motion, pressure, light — any physical reality that can be defined in a computational way.
The “space” in Spatial is not only taking coordinates into account but also states, like passing of time, change in ownership, and even changes in emotional states like measurements of happiness or satisfaction — any combination of any condition of any dimension that can be defined, addressed and computed.
The Spatial Web is upon us, enabling network effects across everything imaginable and measurable in regard to the who, what, when, where, how, and why of everything real and virtual, physical and digital, over time.
To learn more about the Spatial Web Protocol and the evolution of Web 3.0, visit