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1.0 You will not get mass adoption for any behavior that is easier, better or more fun to do somewhere else.
This is user testing 101, but the reason lame-ass texting beat out supercool video chat is because texting makes your life easier. We didn’t want phone calls to be more like real life, it turns out we really needed them to be more like handwritten notes. In retrospect this should have been obvious, but this is the sort of lesson that technocratic society seems to need to relearn every five to seven years. Remember Juicero? This was a wifi connected juicer that provided proprietary, single-serving packets of pre-chopped fruits and vegetables sold exclusively by subscription. Tech people gave this startup $120 million dollars in human money before a YouTube video showing how you could just squeeze their packets yourself destroyed their entire business model. It failed because there was an easier and cheaper way forward.2.0 Just because it’s cool doesn’t mean people want it.
3D video is cool. But for a host of reasons such as lack of color vibrancy, user headaches, limited viewing angles, and the fact that parallax isn’t that noticeable beyond 13 feet, it’s not yet cool enough for your average consumer to bother with. It might work someday, but that day keeps getting pushed back, year after year. And remember a while back when snorting atomized chocolate was a thing? Probably not, because it was yet another of those interesting ideas that no one asked for, needed, or wanted, and it disappeared after one news cycle. In fact, it’s super easy to sit in a room with your fellow thought leaders and Dungeon’s & Dragons yourself a collective narrative where everyone relates to each other in a perfect virtual world, but if the reality of the situation at this moment in time is frustrating or tedious, nobody’s going to log on. It doesn’t have to be super high resolution or zero latency or achieve any other technical baseline, it just has to conveniently address a basic human need better than whatever people are doing at the moment.3.0 No one is going to wait around for you to get your shit together
Remember the Apple Newton? You probably don’t because statistically speaking you’re like 23 years old, but the Newton was one of the first digital assistants. It was essentially the ‘cave drawing’ version of an iPhone. It had one percent of the functionality in the form factor of a desktop computer’s power brick. In this case, the folks at Apple likely understood what we all wanted and needed, but they were sorely unable to deliver it because consumer tech couldn’t yet support their vision. You know what worked better than an Apple Newton? The tiny spiral-bound notebook I kept in my back pocket for phone numbers.And this, in the end, could be the biggest threat to 2023’s version of the Metaverse, the danger that our brilliant vision of the future could be hobbled by the limitations of the age. It’s very easy to imagine a cyberpunk world and to convince yourself that you’re building an on-ramp toward it, but if you’re programming for that future while your product looks like bad Flash animation from the early 2000s, you’re going to have a hard time getting my mom to sign up.Perhaps the best way forward at this particular juncture would be to take a hint from the success of text messaging and suss out those areas where our current technical limitations are a feature rather than a bug. I think you have to ask, in which behavioral circumstances does the simplicity of the low-res three dimensional avatar-based interaction model prove more useful or fun for people than their current popular use cases? Take romance for example. If you want people to hook up inside the world you’re building, your competitors aren’t other Metaverses, it’s Bumble, Hinge, , etc. You have to provide an environment that addresses those companies’ Web 2.0 limitations without introducing new ones of your own. Maybe you’re imagining a kind of futuristic meta-cafe where anyone can log in and hang out. But remember Chat Roulette? There are some intrinsic problems to this format, even if your avatar doesn’t have a penis. Just because you’re building the future doesn’t mean that the requirements of the human use case will suddenly disappear.You’re going to need to know who people are and what they are like. And it’s a heartwarming human interest story if some person from Uruguay discovers true love with someone from Srebrenica, but most of us don’t want to work that hard. When I was single and living in the Silverlake area of Los Angeles, a woman from Santa Monica was geographically undesirable, let alone Estonia. To beat out Tinder, your cyber cafe will need to improve on their baseline functionality. You’ll want geolocation and interest filters, and if you are serious about addressing the romance market, you’ll need user photos in addition to avatars. Sure, true love is the perfect melding of two souls blah-blah-blah, but I’m guessing your average 24 year old coed is not prepared to commit herself to a purple bunny avatar belonging to Marcus the 62 year old bail bondsman with limited mobility and three estranged kids. The Metaverse could beat out the Tinders of the world by providing a gentle onramp, not to any cybertech future, but to real world interaction. Your meta cafe could serve as a low stakes environment where folks who live relatively close to each other could log in and work to achieve some kind of collective goal, play pub games or contribute to common interests. You know how kids will get together and play with dolls or action figures, creating scenarios and conversations on the fly? This is the adult version of that. It might sound simplistic, but these days it seems like we could all use a little remedial education in how to socialize. The limitations of our low res 3D environment could be beneficial to engagement in this scenario, perhaps providing a less anxious intermediate state between an in-person blind date, which can seem like a job interview for getting laid, and the cold brutality of a swipe left. In fact, what this sounds like, apart from the getting laid aspect, is Roblox, the social media gaming platform that already has approximately 1.3 million years of collective gameplay under its belt. Of course Roblox is a walled garden and focuses on the youth market, but sooner or later those kids are going to grow up, and so the Roblox folks could very well be positioning themselves for a future of mass adoption. The danger of course would be that they might become the America Online of the real Metaverse and be left behind by subsequent innovators such as Sandbox or an even less centralized competitor (if you’re under 30, just Google ‘America Online CD’). At the end of the day, whether it’s dating or selling shoes, no one is going to sit and wait for technology to catch up with your William Gibson dreams, so if you want people to log in to the Metaverse right now, in an attempt to address the non-gaming realms of human need, you’ll probably want to work on small improvements to the Web 2.0 status quo rather than attempt to build the world that we ultimately all want but won’t have the technical chops to deliver for another decade or so. The alternative is to become the Metaversical equivalent of my 3D LG TV, which has been used stereoscopically maybe a dozen times, playing Cars 2 and Killzone for an audience of one.Reference: