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A recent study suggests Asia captures over 80% of Web3 based mobile gaming market, with it housing over 55% of global gamers.
According to a recent study by
Internet, technology, and digitalization overall have been redefining APAC regions, especially with Southeast Asian markets making strides in the adoption of future technologies. Evidence shows companies such as Maplestory Universe, Square Enix’s Symbiogenesis, or Affyn’s Buddy Arena gaining significant traction in the east.
Singapore-based entrepreneur Lucaz Lee, also the CEO of metaverse platform Affyn, is a community that is allowing growth of such social interactions through their community-based game Buddy Arena. Given the income-generation opportunities that games and blockchain-based projects present, the population within the region has been unlocking new ways to derive value from community-based events, with increased values between brands and consumers. Affyn has been hosting community-based events for its ongoing closed alpha in Asian cities such as Singapore, Jakarta, Kuala Lumpur, Manilla, and more. Take, for example, Netmarble, a South Korean gaming giant that integrated blockchain technology to launch a game utilizing its core IP “Let’s Get Rich,” which is the third most downloaded game with 150M downloads, behind Pokemon Go (655M) and Fortnite (350M).
Despite recent regulatory challenges and bans, the South Korean government has shown great support towards tech startups working on metaverse-related projects with grants in efforts to boost tech within the country. Social networking platforms such as Zepeto entering the world of Web3 has been a consequent result, with it being one of the largest metaverse-like platforms in Asia, where users interact through avatars that they can personalize with virtual accessories with partners such as Gucci and Ralph Lauren.
As the world witnesses developments every day, it’s clear to see that consumer interest in the Asian market is substantial, especially when it comes to Blockchain-based gaming. Another example comes from Pacific Meta, which recently conducted the first-ever survey on blockchain in Japan and market research on over 1,030 individuals. Over 40% knew about blockchain-based games, with over 57% having a positive impression of them and what’s to come from the technology, while only 10% with a negative impression.
When asked about blockchain games, the majority responded with an interest in free-to-play games, with the ability to play them on a mobile phone, as criteria such as earnings, consoles, and famous IP had low preferences on the list. The survey shed light on existing market sentiments that the industry has seen for much of 2022 and