paint-brush
Creating Callable Objects in JavaScript by@arccoza
9,220 reads
9,220 reads

Creating Callable Objects in JavaScript

by AdrienDecember 7th, 2019
Read on Terminal Reader
Read this story w/o Javascript

Too Long; Didn't Read

A callable object is a data structure that behaves as both an object and a function. Callable objects can also be thought of as stateful functions. It’s not built in to the language like Python, but there are several ways to make it work. The main hurdle is giving a function object a reference to itself. We’re going to need to inherit from the Function constructor, which inherits from Object. We want that function to be able to access its own object and call a method, passing on its arguments.

Companies Mentioned

Mention Thumbnail
Mention Thumbnail
featured image - Creating Callable Objects in JavaScript
Adrien HackerNoon profile picture
var obj = new CallableObject(); obj(args);

A callable object is a data structure that behaves as both an object and a function. You can access and assign properties

obj.bar
, call methods
obj.foo()
, but also call the object directly
obj()
, as if it were a function.

The direct call is like calling a method of

obj
which has access to the object’s properties through its
this
.

If you have experience with Python you’ll recognize this, there is a builtin Python protocol using the

__call__
class method. Any method assigned to
__call__
can be accessed as
obj.__call__()
or as
obj()
.

Callable Objects can also be thought of as stateful functions. Functions are inherently single instance, stateless procedures. Callable Objects are instantiated, stateful procedures.

In JavaScript almost everything is an object, including functions, so surely we can do this, but how? It’s not built in to the language like Python, but there are several ways to make it work.

The Challenge

Taking inspiration from Python, we want to create a Class / constructor that we can use to create callable objects that redirect their calls to a method named

_call
. We want this redirect so that we can inherit from our Class and easily override and extend the
_call
method with new functionality, without having to worry about the inner workings of the callable object.

To do this, we’re going to need to inherit from the constructor, which inherits from , and allows us to create both an object and a dynamic function.Our main hurdle is giving a function object a reference to itself.

In order to have a reference to the

_call
method, the function part of our function object, generated by our Callable class / constructor, must have a reference to itself.

The Solutions

We want to create an extensible

Callable
class that maintains proper and correct inheritance in JavaScript, and allows us to call the objects it constructs as functions, with a reference to themselves, redirecting those calls to an overridable method
_call
.

The Bind Way

'use strict'

class Callable extends Function {
  constructor() {
    super('...args', 'return this._bound._call(...args)')
    // Or without the spread/rest operator:
    // super('return this._bound._call.apply(this._bound, arguments)')
    this._bound = this.bind(this)

    return this._bound
  }
  
  _call(...args) {
    console.log(this, args)
  }
}
Try it out on

Because we’re inheriting from we can create dynamic functions from strings, using in our constructor. So the string we pass to

super
will be the body of our function. We want that function to be able to access its own object and call a method
_call
, passing on its arguments. We do this using .

The bind method will allow us to set the

this
context of a function to whatever we want, by wrapping that function in a transparent bound function. So we bind the function to itself with
this.bind(this)
.

Now our callable object has a reference to itself, except the object we return from our constructor, returned by

this.bind
, is a wrapped version of our original object. So all our properties will be attached to that, new, wrapped function object, and our function has a reference to the old object passed to
bind
.

The easy solution to this is to attach a reference to the new wrapped object on the old object as

_bound
. And the body of our function, in the string passed to
super
, simply calls
_call
using the
this._bound
reference.

Pros

  • Doesn’t rely on deprecated or modern features.
  • No need to modify prototypes.

Cons

  • Requires wrapping the function object in a bound function.

The Callee Way

'use strict'

class Callable extends Function {
  constructor() {
    super('return arguments.callee._call.apply(arguments.callee, arguments)')
    // We can't use the rest operator because of the strict mode rules.
    // But we can use the spread operator instead of apply:
    // super('return arguments.callee._call(...arguments)')
  }
  
  _call(...args) {
    console.log(this, args)
  }
}
Try it out on

Again we use the

super
call to create a dynamic function, but his time we get our reference to the function itself by taking advantage of another implicit variable inside a function, the object.

The arguments object has a property that is a reference to the called function. We use this reference as the first argument to

apply
which binds the functions
this
context to itself.

So inside the function body, the string passed to super, we only need to call the

_call
method on
arguments.callee
.

Pros

  • Very simple.
  • No need to modify prototypes.

Cons

  • arguments
    and
    arguments.callee
    are unavailable in ‘strict mode’, see for more.
  • Modern code should avoid
    arguments
    for the / operator.

The Closure & Prototype Way

'use strict'

class Callable extends Function {
  constructor() {
    var closure = function(...args) { return closure._call(...args) }
    // Or without the spread/rest operator:
    // var closure = function() {
    //   return closure._call.apply(closure, arguments)
    // }
    return Object.setPrototypeOf(closure, new.target.prototype)
  }
  
  _call(...args) {
    console.log(this, args)
  }
}
Try it out on

Here instead of creating a dynamic function with

super
, we discard the function object created by the constructor ( the
this
object ), and replace it with a , by returning it instead of
this
from the
constructor
.

The closure is also a function object, and can reference itself in its body through the closed over

closure
variable. We use the
closure
reference to redirect calls to its method
_call

But we’ve broken the prototype chain by replacing

this
with
closure
, so we reattach the prototype of the constructor to
closure
using and (which is a reference to the constructor) to get the prototype.

You can use

this.constructor.prototype
instead of
new.target.prototype
, but then you must first call
super
to create the
this
object, which is wasteful.

Pros

  • Requires no wrapping of the returned object with a
    Proxy
    or
    bind
    .

Cons

  • Requires modifying prototypes.
  • Modifying prototypes is slow and has other side effects, see .

The Proxy Way

'use strict'

class Callable extends Function {
  constructor() {
    super()    
    return new Proxy(this, {
      apply: (target, thisArg, args) => target._call(...args)
    })
  }
  
  _call(...args) {
    console.log(this, args)
  }
}
Try it out on

Using we can intercept calls to a function, using the

apply
trap, and redirect it to another function. The
apply
trap gives our callable a reference to itself as the
target
argument.

So we create a Class that inherits from Function,

Callable
, wrapping the callable objects created in a
Proxy
, trapping any calls made to those objects, and redirecting them to the
_call
method on the object itself, using the
target
reference.

Pros

  • Simple, native way to intercept calls and redirect them.
  • No need to modify prototypes.

Cons

  • Requires wrapping objects created by
    Callable
    in a
    Proxy
    .
  • A small performance penalty for using
    Proxy
    handlers.

What We Learned

JavaScript is a remarkably flexible language, and you can bend it into many interesting shapes, like Callable Objects. There may well be use cases for Callable Objects, but in general I wouldn’t recommend using them, it’s not idiomatic JavaScript, and might be confusing or unclear to anyone else using your code. This was mostly just an interesting exercise.

References:

바카라사이트 바카라사이트 온라인바카라