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Terra Virtua's CEO Gary Bracey (L) and co-founder/CTO Jawad Ashraf (R)
When the game ‘Cryptokitties’ first released in 2017, the mainstream market was blown away, like a kid in a candy store. The thought that you or I could adopt, raise, and also trade cats--an animal that was just a collection of pixels viewable only through a computer, phone, and/or tablet was mind boggling. And now, here we are in 2021, where the meaning of “collectibles” has since evolved from more than just collecting and owning stamps, coins, or jewelry--to owning unique artwork, music tracks, TV and film scripts, and even a “tweet” such as , which as of 1 week ago, bids reached $2.5 million. Crazy.In recent months, the entertainment-focused collectibles platform, Terra Virtua has continued to add some resourceful partners to its game-changing platform, announcing on Tuesday its newest strategic partnership with Ethernity, a new NFT platform that launched on March 8. The partnership will see the two companies working together to deliver the benefits of NFTs and digital collectibles to the mainstream market.
Ethernity Chain recently teamed up with the Winklevoss twins, sports tycoon Michael Rubin, among others to help promote collectible works by digital artists. So, why all the hype surrounding Terra Virtua?
The platform is a game-changer, adding an entirely new dimension of augmented reality (AR) and virtual reality (VR) to cyberspace, whether you access it from a PC, MAC, smartphone, or tablet. Its existing and exclusive partnerships with and has only added to the growing library of intellectual property licenses Terra Virtua holds in works such as Top Gun, The Godfather, Sunset Boulevard, World War Z, and most recently, the animated Netflix series, Pacific Rim: The Black and Godzilla vs. Kong which is due out in theaters this Easter.
With similarities amongst films like Tron and Ready, Player One (and Ready, Player Two), which you can bet the company has been asked several times about, according to the platform’s co-founder and CTO Jawad Ashraf.
“We’ve been asked quite a few times in various conversations we’ve had with people who aren’t familiar with the space or Terra Virtua, and while there are similarities in terms of the capability of technology to create a virtual world that you can fully immerse yourself in, that’s really where the similarities come to an end, with regards to Terra Virtua specifically.”In a conversation with both Ashrad and the company’s other co-founder and CEO, Gary Bracey, Terra Virtua is more focused on creating an immersive experience where you can interact with, and experience the things you love from within the arts and entertainment world.
“We feel there is a generational shift in what ownership, and the value of that means now. Sharing, social media, and ownership are all being redefined, with digital items such as videos, pictures, skins, and even platform achievements holding more value than physical items. With games such as Minecraft, Fortnite and more, an entire generation has grown up with digital items. NFTs bring together all of these factors but remove the dependency on any platform. They will outlast any game, and they have the same rarity and authenticity as a physical item. You can hand them down in your will if you so choose. It's a tech here to stay.”Ashraf first pitched the concept of what is now known as “Terra Virtua” to Bracey at a Starbucks in Staines, on the way back to Dubai. From Ashraf’s perspective, the Blockchain was a disruptive technology that could provide the next step in advancing permanent ownership of digital assets, from in-app and in-game purchases. Both Bracey and Ashraf wanted to take this idea mainstream, as Bracey already had extensive links and a track record in licensing properties from Hollywood and beyond. Agreeing that VR was a key to the next step of interactivity, both Bracey and Ashraf expanded the vision to encompass every digital touchpoint for an asset owned by a person, including a web marketplace, mobile phone, 3D desktop, and VR. The platform’s first two environments, “Fancave” and “Terradome” allow fans to showcase their collectibles across film, music, sport, and more for free.
“The terradome houses those massive collectibles which don’t fit into the Fancave, such as your own digital Kong or a huge robot from Pacific Rim as they need a lot more space!” Ashraf described a platform’s ability to provide AR/VR dimensions in its entirety, as anything but easy. “We are fortunate to have had an amazing leadership team and also brilliant developers,” he told me. “We are bullish on the growth of VR, as we have really seen a change since the new wireless VR headsets have appeared in the marketplace.”