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With digital identity set to be your passport in the metaverse, and with your metaverse identity projected to be central to your day-to-day life, who will rule these virtual spaces and with what authority?
According to the UK Defence-commissioned RAND , “Cultural and technological change in the future information environment:
“Regarding the formation of cultural identities at a societal level, the emergence of elaborate virtual environments may change existing cultural identities’ importance while enabling new ones to emerge at the sub-national, national or trans-national level.”
“Expert opinion indicates that future metaverses may reach such a sophistication level that they ‘come to function almost like new countries in our society, countries that exist in cyberspace rather than physical locations but have complex economic and political systems that interact with the physical world’”
According to the report, “The emergence of these new virtual environments may correspond with new cultural configurations that complement or diminish existing cultural delineations.”
***“Some experts who anticipate a more interconnected global society emerging via virtual reality suggest that such a development may reduce the importance of national and individual identities and change how societies define and shape their cultural identities”
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It is against this backdrop of interconnecting technologies powering the future global society that RAND sees the potential for a “human application programming interface (API), which host Steve Poikonen recently dubbed, “the compliance switch.”
“Among more disruptive concepts, experts suggest the potential for developing a human application programming interface (API), i.e. a programme to ‘store and enforce the rules people set about what is allowed to come into their awareness, what takes up their time and what information is shared about their activities'”
“A metaverse enabling greater personalization of user experiences may yield more fractured views of reality, potentially exacerbating existing echo chamber/filter-bubble effects by amplifying the cognitive biases […] This dynamic might involve communities and societies experiencing parallel realities, exacerbating societal polarization and distrust in established information sources.”
“The emergence of more potent forms of social manipulation and threats such as mis- and disinformation is a significant concern about virtual environments, reflecting the suggestion that immersive virtual environments are more influential than less immersive communication forms (e.g. current social media)”
“Virtual reality can also be continuously and dynamically manipulated, potentially amplifying manipulation risks, increasing distrust and blurring the lines between virtual and physical realities and truth and fiction in either environment”
“Some experts warn of significant threats to human agency via the increased risk of malign actors, such as authoritarian regimes, exploiting virtual environments for surveillance and societal manipulation”
According to RAND, “In scenarios where virtual environments lack privacy safeguards, selected private sector or governmental actors could use direct control to limit an individual’s agency in digital interactions.
“The changing relationships between individual end users and those controlling virtual environments have led some to argue that ‘our sense of physical identity, time and agency will become subject to entirely new paradigms where the gateways to these experiences might be controlled by interests other than citizens.'”
“Manipulating virtual realities may negatively affect individual psychology in the virtual and physical space. Therefore, manipulations experienced in a digital environment may influence an individual’s physical or ‘real-world’ behaviors, potentially challenging established sociocultural institutions such as democratic political systems.”
Last week, The Sociable reported on the same 101-page RAND report, which also forecasted that the Internet of Bodies may lead to an by 2050.
, Editor, The Sociable