visit
Some colleagues of mine are complaining that sometimes they are not able to apply TDD or write unit tests for some modules or applications, Console Applications are one of these.
The truth is, you just missed the point. You don’t need to test the “Console” application, you want to test the business logic behind it.
When you are building a Console application, you are building an application for someone to use, he expects to pass some inputs and get some corresponding outputs, and that’s what you really need to test.
You don’t want to test the System.Console
static class, this is a built-in class that is included in the .NET framework and you have to trust Microsoft on this.
When you choose option 1 and enter your name, you get the Hello message as in the image below. Hitting enter would close the application.
When you choose option 2 and enter your name, you get the Goodbye message as in the image below. Hitting enter would close the application.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyConsoleApp
{
class Program
{
static void Main(string[] args)
{
var input = string.Empty;
do
{
Console.WriteLine("Welcome to my console app");
Console.WriteLine("[1] Say Hello?");
Console.WriteLine("[2] Say Goodbye?");
Console.WriteLine("");
Console.Write("Please enter a valid choice: ");
input = Console.ReadLine();
if (input == "1" || input == "2")
{
Console.Write("Please enter your name: ");
string name = Console.ReadLine();
if (input == "1")
{
Console.WriteLine("Hello " + name);
}
else
{
Console.WriteLine("Goodbye " + name);
}
Console.WriteLine("");
Console.Write("Press any key to exit... ");
Console.ReadKey();
}
else
{
Console.Clear();
}
}
while (input != "1" && input != "2");
}
}
}
What we can notice here:
System.Console
class.System.Console
.
System.Console
.
IConsoleManager
: This is the interface defining what we are expecting from any Console Manager.ConsoleManagerBase
: This is the abstract class implementing IConsoleManager
and providing any common implementations between all Console Managers.ConsoleManager
: This is the default Console Manager implementation which wraps System.Console
and is actually used at runtime.
using System;
namespace ConsoleManager
{
public interface IConsoleManager
{
void Write(string value);
void WriteLine(string value);
ConsoleKeyInfo ReadKey();
string ReadLine();
void Clear();
}
}
using System;
namespace ConsoleManager
{
public abstract class ConsoleManagerBase : IConsoleManager
{
public abstract void Clear();
public abstract ConsoleKeyInfo ReadKey();
public abstract string ReadLine();
public abstract void Write(string value);
public abstract void WriteLine(string value);
}
}
using System;
namespace ConsoleManager
{
public class ConsoleManager : ConsoleManagerBase
{
public override void Clear()
{
Console.Clear();
}
public override ConsoleKeyInfo ReadKey()
{
return Console.ReadKey();
}
public override string ReadLine()
{
return Console.ReadLine();
}
public override void Write(string value)
{
Console.Write(value);
}
public override void WriteLine(string value)
{
Console.WriteLine(value);
}
}
}
IConsoleManager
.IConsoleManager
while writing unit tests.ConsoleManagerBase
we are not providing any common implementation to be used by children.
IProgramManager
: This is the interface defining what we are expecting from any Program Manager.ProgramManagerBase
: This is the abstract class implementing IProgramManager
and providing any common implementations between all Program Managers.ProgramManager
: This is the default Program Manager implementation which is actually used at runtime. It also depends on the IConsoleManager
.
namespace ProgramManager
{
public interface IProgramManager
{
void Run();
}
}
namespace ProgramManager
{
public abstract class ProgramManagerBase : IProgramManager
{
public abstract void Run();
}
}
using ConsoleManager;
namespace ProgramManager
{
public class ProgramManager : ProgramManagerBase
{
private readonly IConsoleManager m_ConsoleManager;
public ProgramManager(IConsoleManager consoleManager)
{
m_ConsoleManager = consoleManager;
}
public override void Run()
{
string input;
do
{
m_ConsoleManager.WriteLine("Welcome to my console app");
m_ConsoleManager.WriteLine("[1] Say Hello?");
m_ConsoleManager.WriteLine("[2] Say Goodbye?");
m_ConsoleManager.WriteLine("");
m_ConsoleManager.Write("Please enter a valid choice: ");
input = m_ConsoleManager.ReadLine();
if (input == "1" || input == "2")
{
m_ConsoleManager.Write("Please enter your name: ");
var name = m_ConsoleManager.ReadLine();
if (input == "1")
{
m_ConsoleManager.WriteLine("Hello " + name);
}
else
{
m_ConsoleManager.WriteLine("Goodbye " + name);
}
m_ConsoleManager.WriteLine("");
m_ConsoleManager.Write("Press any key to exit... ");
m_ConsoleManager.ReadKey();
}
else
{
m_ConsoleManager.Clear();
}
}
while (input != "1" && input != "2" && input != "Exit");
}
}
}
ProgramManager
on IConsoleManager
well defined.IProgramManager
and we can use mocks and stubs to replace IProgramManager
while writing unit tests.ProgramManagerBase
we are not providing any common implementation to be used by children.
The ProgramManager
class could be split into smaller parts. That would make it easier to track and cover with unit tests. However, this is something I am leaving to you to do.
Here we are going to use
On the main Console Application project, we would create NinjectDependencyResolver.cs
file. This file would be as follows.
using Ninject.Modules;
using ConsoleManager;
using ProgramManager;
namespace MyConsoleApp
{
public class NinjectDependencyResolver : NinjectModule
{
public override void Load()
{
Bind<IConsoleManager>().To<ConsoleManager.ConsoleManager>();
Bind<IProgramManager>().To<ProgramManager.ProgramManager>();
}
}
}
NinjectDependencyResolver
class is inheriting NinjectModule
.void Load()
method where we are setting our bindings as expected.
Now, on the Program.cs
:
using Ninject;
using System.Reflection;
using ProgramManager;
namespace MyConsoleApp
{
class Program
{
private static IProgramManager m_ProgramManager = null;
static void Main(string[] args)
{
var kernel = new StandardKernel();
kernel.Load(Assembly.GetExecutingAssembly());
m_ProgramManager = kernel.Get<IProgramManager>();
m_ProgramManager.Run();
}
}
}
IProgramManager
.var kernel = new StandardKernel();
.kernel.Load(Assembly.GetExecutingAssembly());
. This instructs Ninject to get its bindings from all classes inheriting NinjectModule
inside the current assembly/project.NinjectDependencyResolver
class as it is inheriting NinjectModule
and located inside the current assembly/project.IProgramManager
we are using the IoC container as follows kernel.Get<IProgramManager>();
.
So, I would define ConsoleManagerStub
as a stub for IConsoleManager
as follows:
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleManager
{
public class ConsoleManagerStub : ConsoleManagerBase
{
private int m_CurrentOutputEntryNumber;
private readonly List<string> m_Outputs = new List<string>();
public event Action<int> OutputsUpdated;
public event Action OutputsCleared;
public Queue<object> UserInputs { get; } = new Queue<object>();
public override void Clear()
{
m_CurrentOutputEntryNumber++;
m_Outputs.Clear();
OnOutputsCleared();
OnOutputsUpdated(m_CurrentOutputEntryNumber);
}
public override ConsoleKeyInfo ReadKey()
{
ConsoleKeyInfo result;
object input;
if (UserInputs.Count > 0)
{
input = UserInputs.Dequeue();
}
else
{
throw new ArgumentException("No input was presented when an input was expected");
}
if (input is ConsoleKeyInfo key)
{
result = key;
}
else
{
throw new ArgumentException("Invalid input was presented when ConsoleKeyInfo was expected");
}
return result;
}
public override string ReadLine()
{
object input;
if (UserInputs.Count > 0)
{
input = UserInputs.Dequeue();
}
else
{
throw new ArgumentException("No input was presented when an input was expected");
}
string result;
if (input is string str)
{
result = str;
WriteLine(result);
}
else
{
throw new ArgumentException("Invalid input was presented when String was expected");
}
return result;
}
public override void Write(string value)
{
m_Outputs.Add(value);
m_CurrentOutputEntryNumber++;
OnOutputsUpdated(m_CurrentOutputEntryNumber);
}
public override void WriteLine(string value)
{
m_Outputs.Add(value + "\r\n");
m_CurrentOutputEntryNumber++;
OnOutputsUpdated(m_CurrentOutputEntryNumber);
}
protected void OnOutputsUpdated(int outputEntryNumber)
{
OutputsUpdated?.Invoke(outputEntryNumber);
}
protected void OnOutputsCleared()
{
OutputsCleared?.Invoke();
}
public override string ToString()
{
var result = string.Empty;
if (m_Outputs == null || m_Outputs.Count <= 0) return result;
var builder = new StringBuilder();
foreach (var output in m_Outputs)
{
builder.Append(output);
}
result = builder.ToString();
return result;
}
}
}
using ConsoleManager;
using NUnit.Framework;
using System;
using System.Collections.Generic;
namespace MyConsoleApp.Tests
{
[TestFixture]
public class ProgramManagerTests
{
private ConsoleManagerStub m_ConsoleManager = null;
private ProgramManager.ProgramManager m_ProgramManager = null;
[SetUp]
public void SetUp()
{
m_ConsoleManager = new ConsoleManagerStub();
m_ProgramManager = new ProgramManager.ProgramManager(m_ConsoleManager);
}
[TearDown]
public void TearDown()
{
m_ProgramManager = null;
m_ConsoleManager = null;
}
[TestCase("Ahmed")]
[TestCase("")]
[TestCase(" ")]
public void RunWithInputAs1AndName(string name)
{
m_ConsoleManager.UserInputs.Enqueue("1");
m_ConsoleManager.UserInputs.Enqueue(name);
m_ConsoleManager.UserInputs.Enqueue(new ConsoleKeyInfo());
var expectedOutput = new List<string>
{
"Welcome to my console app\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: ",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: " + name + "\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: " + name + "\r\nHello " + name +"\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: " + name + "\r\nHello " + name +"\r\n\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 1\r\nPlease enter your name: " + name + "\r\nHello " + name +"\r\n\r\nPress any key to exit... "
};
m_ConsoleManager.OutputsUpdated +=
outputEntryNumber =>
{
Assert.AreEqual(
expectedOutput[outputEntryNumber - 1],
m_ConsoleManager.ToString());
};
m_ProgramManager.Run();
}
[TestCase("Ahmed")]
[TestCase("")]
[TestCase(" ")]
public void RunWithInputAs2AndName(string name)
{
m_ConsoleManager.UserInputs.Enqueue("2");
m_ConsoleManager.UserInputs.Enqueue(name);
m_ConsoleManager.UserInputs.Enqueue(new ConsoleKeyInfo());
var expectedOutput = new List<string>
{
"Welcome to my console app\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: ",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: " + name + "\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: " + name + "\r\nGoodbye " + name + "\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: " + name + "\r\nGoodbye " + name + "\r\n\r\n",
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: 2\r\nPlease enter your name: " + name + "\r\nGoodbye " + name + "\r\n\r\nPress any key to exit... "
};
m_ConsoleManager.OutputsUpdated +=
outputEntryNumber =>
{
Assert.AreEqual(
expectedOutput[outputEntryNumber - 1],
m_ConsoleManager.ToString());
};
m_ProgramManager.Run();
}
[Test]
public void RunShouldKeepTheMainMenuWhenInputIsNeither1Nor2()
{
m_ConsoleManager.UserInputs.Enqueue("any invalid input 1");
m_ConsoleManager.UserInputs.Enqueue("any invalid input 2");
m_ConsoleManager.UserInputs.Enqueue("Exit");
var expectedOutput = new List<string>
{
// initial menu
"Welcome to my console app\r\n", // outputEntryNumber 1
"Welcome to my console app\r\n[1] Say Hello?\r\n", // outputEntryNumber 2
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n", // outputEntryNumber 3
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n", // outputEntryNumber 4
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ", // outputEntryNumber 5
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: any invalid input 1\r\n", // outputEntryNumber 6
// after first trial
"", // outputEntryNumber 7
"Welcome to my console app\r\n", // outputEntryNumber 8
"Welcome to my console app\r\n[1] Say Hello?\r\n", // outputEntryNumber 9
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n", // outputEntryNumber 10
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n", // outputEntryNumber 11
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ", // outputEntryNumber 12
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: any invalid input 2\r\n", // outputEntryNumber 13
// after second trial
"", // outputEntryNumber 14
"Welcome to my console app\r\n", // outputEntryNumber 15
"Welcome to my console app\r\n[1] Say Hello?\r\n", // outputEntryNumber 16
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n", // outputEntryNumber 17
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\n", // outputEntryNumber 18
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: ", // outputEntryNumber 19
"Welcome to my console app\r\n[1] Say Hello?\r\n[2] Say Goodbye?\r\n\r\nPlease enter a valid choice: Exit\r\n" // outputEntryNumber 20
};
m_ConsoleManager.OutputsUpdated +=
outputEntryNumber =>
{
if (outputEntryNumber - 1 < expectedOutput.Count)
{
Assert.AreEqual(
expectedOutput[outputEntryNumber - 1],
m_ConsoleManager.ToString());
}
};
m_ProgramManager.Run();
}
}
}