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Ishan Pandey: Hi Arron, welcome to "Behind the Startup" at Hackernoon. It's fantastic to have you with us today to delve into the exciting intersection of AI and Web3. To start off, could you share some insights into your professional background and what led you to your current role at Mythical Games?
Arron Goolsbey: I’ve spent more than 25 years in the games industry. I joined a little-known startup called Wizards of the Coast in the late 90’s right after they invented the world’s first trading card game (Magic: the Gathering). I left Wizards as the VP of Technology, having helped develop and launch the current global digital CCG ‘Magic Arena.’ From there, I joined Activision/Blizzard as Head of Battle.net, which was a dream come true since I had been such a huge fan of StarCraft, Hearthstone, and the Battle.net platform itself. While leading Battle.net, we ushered in a new era by publishing the Call of Duty series, starting with BlackOps IV and continuing through Modern Warfare 2 and Warzone (the first f2p Call of Duty title).
Ishan Pandey: Can you give us an overview of Mythical Games and the core vision driving your projects in the Web3 space?
Arron Goolsbey: Mythical is a games technology company building the next generation of games powered by blockchain technology and player-owned economies.
Ishan Pandey: Mythical Games has been a pioneer in integrating blockchain technology with gaming. How does this approach differentiate your company from others in the gaming industry?
Arron Goolsbey: We're empowering our players to fully own - and verifiably trade - their game items with each other and build their collections how they want. No one else on the market is doing it like this, especially not with top-tier partner IP like the NFL.
Ishan Pandey: Looking ahead, what major developments can we expect from Mythical Games over the next few years? Are there new projects or partnerships on the horizon?
Arron Goolsbey: As far as our games go, our team is hard at work building new games and improving our existing titles, bringing all kinds of new features and utilities that enhance the experience and ecosystem for players. As far as projects and partnerships on the horizon, I can’t say too much right now, but I can say, like always, we’ve got a lot waiting in the wings and you won’t want to miss out on any of it. Now’s definitely the time to jump into the Mythical ecosystem.
Ishan Pandey: With AI becoming increasingly significant in technology, how is Mythical Games leveraging AI to enhance your blockchain-based gaming platforms?
Arron Goolsbey: We are working on some pretty novel uses of AI applied to games, which I cannot really talk about much yet. However, I can highlight that we see huge potential in the application of AI not just to the game experience itself, but also to the pre-production and live ops development cycles in the form of tools. In fact, Mythical has several critical patents on AI-generated capabilities spanning several different types of game-changing applications. I cannot wait to share what we have cooking, hopefully in the near future.
Ishan Pandey: There's a lot of buzz around VR and AR in gaming. Why has Mythical Games chosen to focus more on AI and Web3 technologies rather than VR?
Arron Goolsbey: Having worked in Reality Labs at Meta, perhaps the world’s most invested company in VR and AR, I strongly believe that there is already a significant push across several industries to bring about an evolution in the form of the next computing platform. I have seen a lot of interesting immersive game experiences built for VR and AR. Some have been great, but most are still not ready for mainstream.
Ishan Pandey: What are some of the biggest challenges Mythical Games faces in implementing AI within the Web3 framework? Conversely, what unique opportunities does this integration offer?
Arron Goolsbey: AI has been in the gaming industry for decades. One of the biggest challenges is ensuring that AI is used as a tool to assist the human process of designing, building, and operating games, not as a tool that bypasses the human enrichment. Much like previous digital tool evolutions, leveraging technology to improve the speed, quality, and cost efficiency of gaming content and experiences must be the primary development goal for AI. This is a tricky balance and the answers are not always immediately clear as to where to draw the line. But as I said before, Mythical has been thinking about this for several years, so we have a lot of contextual experience and we are onto something big.
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