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According to Inovecs games (a game development company), a game’s commercial success depends on a number of reasons like how engaging the title is, the game-play and availability of the game across devices. But availability has proven to be one of the most important factors of game popularity and success. Their statistics show that 87% of multiplayer gamers are constantly seeking more cross-platform titles and making a game cross-platform can cause 20% to 40% increase in revenue. Some of the most successful cross-platform games include:
Halo Infinite: Xbox One, Xbox Series X/S, Xbox Cloud Gaming
Fortnite: PS4, PS5, Xbox One, Xbox Series X, Switch, PC
Among Us: Android, iOS, PC, Switch
Call of Duty: Vanguard: PS5, PS4, Xbox One, PC, Xbox Series X/S
Easy Maintenance: There is no need to maintain separate code-bases for each platform and this also helps with upgrades. Teams can simply make a change to the code-base and deploy it to all platforms at once, saving both time and money.
Improved Accessibility: Cross-platform development helps a game developer reach as much or the target audience as possible by making the game available on different kinds of devices the audience may be using.
Faster development process: It is quicker to create a cross-platform game right away than to create a separate game for a PC, and then adapt the finished product for mobile devices.
Faster time to market: Bringing a cross-platform game to market is much easier than single platform games, because the game attracts the interest of several segments of players at once, thus spreading much faster.
Better gaming experience. Cross-platform games bring communities together by enabling everyone to play regardless of geographic location or platform. This facilitates online gaming.
Cost Savings: Creating a cross-platform game enables one to cover all launch costs in a single development cycle as there are no additional costs to reach new audiences. Maintenance cost is also reduced by managing just one code-base for all platforms.
Effective marketing. Cross-platform games minimize sales competition between platforms. Hence, advertising efforts are focused on the game with no limitation of platform.
However, the benefits of cross-platform game development outweigh the difficulties.
1. Development with a Game Engine
A game engine is a software development program used to simplify video game development by laying the framework that allows a user to create game components more easily. All the heavy work like 2D and 3D rendering, animation, artificial intelligence, physics and collision engines, audio engines etc., is handled care by the game engine while a developer uses an exposed Application Package Interface (API) to create what is needed. Popular game engines used for cross-platform game development include;
Unity: Unity is a popular C++-based, multi-platform game engine that works great with PCs, consoles and mobiles. It uses C#, Boo or UnityScript for scripting and features an intuitive interface and easy setup for cross-platform game development. Unity is often used by small game companies that do not focus on advanced graphics.
Unreal Engine: Unreal is one of the most powerful and advanced cross-platform game engines currently available. It has a built-in visual scripting tool called Blueprint, for creating game visuals for different hardware. It is also C++ based but while using the software, one can avoid having to code C++ by installing separate SDKs for each target platform. However, one can also modify the source code if necessary. Like Unity, Unreal supports game development for PCs, mobiles, and consoles.
Other cross-platform game engines in use include Cry engine, GameMaker Studio and Godot engine.
2. Development without a Game Engine
This involves the use of programming languages and usually lightweight libraries and frameworks, some of which are;
HTML 5: According to Vision Mobile, more than fifty percent of mobile games and apps are built using HTML5 together with JavaScript and CSS. This produces a responsive game that is shown in any browser on any device. It also involves a very modest budget.
LibGDX: Also sometimes referred to as a game engine, LibGDX is a popular open-source, cross-platform game development library in Java programming language.
Cocos2d-x: Cocos2d-x is a simple and fast cross-platform open-source framework for games and other graphics applications. It is ideal for mobile platforms with only minor adaptations required for specific platforms. Cocos2D-x is available in C++, JavaScript and Lua and is also sometimes referred to as a game engine.
With these limitations, the need arises for a cure-all cross-platform game development tool that combines the advantages of games engines and game development frameworks, while being disadvantaged by as few of their disadvantages as possible. That is, a cross-platform game development tool that is accessible, fast, easy to use, performant, independent and versatile. This is where Flutter – a vibrant new entry in the cross-platform software development industry – comes into consideration.
Flutter is a free, open-source mobile UI framework released by Google in 2017, which allows one to create native, cross-platform mobile applications with only one co-debase. This means that one programming language and co-debase is used to create two different apps (for iOS and Android).
Game development using Flutter is relatively new but promising. Flutter supports two types of game development which are related to the two game development methods already described.
Hence, unlike the game development tools previously described which generally are either game engines or not, Flutter supports both game engine and non-game engine cross-platform game development.
In conclusion, Flutter is a versatile UI development framework with great advantages of native performance and support for almost all devices. However, it is still pretty limited in cross-platform game development, in that its game engine is still in an early stage and currently, it can only deploy games to mobile devices and the web. Hence, it can’t be called a panacea in cross-platform game development for now. But it holds good promise for cross-platform game development in the future, at least from the standpoint of User Interface creation.